3e SRD:Insanity (Power)
Creatures affected by this power are permanently insane and constantly behave randomly, as indicated on the follow table:
This material is published under the OGL |
Telepathy (Cha) [Compulsion,Mind-Affecting] | |
Level: | Psion 7 |
---|---|
Display: | Me |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Will negates |
Power Points: | 13 |
d10 roll Action
1 Wander away for 1 minute (unless prevented)
26 Do nothing for 1 round
79 Attack nearest creature for 1 round
10 Act normally for 1 round
Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if uninterested. Attackers are not at any special advantage when attacking them. Actions are checked at the beginning of each creature's turn. Any insane creature that is attacked automatically attacks its attackers on its next turn.
Only psychic chirurgery and other extreme measures can restore the subject's sanity.
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{{ #if Compulsion|}}