3e SRD:Crocodile, Giant
Giant Crocodile
Size/Type: | Huge Animal (Aquatic) |
---|---|
Hit Dice: | 7d8+28 (59 hp) |
Initiative: | +1 (Dex) |
Speed: | 20 ft., swim 30 ft. |
AC: | 16 (-2 size, +1 Dex, +7 natural) |
Attacks: | Bite +11 melee; or tail slap +11 melee |
Damage: | Bite 2d8+12; tail slap 1d12+12 |
Face/Reach: | 10 ft. by 20 ft./10 ft. |
Special Attacks: | Improved grab |
Special Qualities: | |
Saves: | Fort +9, Ref +6, Will +3 |
Abilities: | Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2 |
Skills: | Hide +0*, Listen +5, Spot +5 |
Feats: | |
Climate/Terrain: | Warm marsh and aquatic |
Organization: | Solitary or colony (6-11) |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 8-14 HD (Huge) |
Combat
Giant crocodiles can grab and hold creatures of Large or smaller size but otherwise fight and behave like their smaller cousins.
Improved Grab (Ex): To use this ability, the crocodile must hit a Large-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.
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