3e SRD:Giant, Hill
Hill Giant
Size/Type: | Large Giant |
---|---|
Hit Dice: | 12d8+48 (102 hp) |
Initiative: | -1 (Dex) |
Speed: | 30 ft. (hide armor); base 40 ft. |
AC: | 20 (-1 size, -1 Dex, +9 natural, +3 hide) |
Attacks: | Huge greatclub +16/+11 melee; or rock +8/+3 ranged |
Damage: | Huge greatclub 2d6+10; or rock 2d6+7 |
Face/Reach: | 5 ft. by 5 ft./10 ft. |
Special Attacks: | Rock throwing |
Special Qualities: | Rock catching |
Saves: | Fort +12, Ref +3, Will +4 |
Abilities: | Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 |
Skills: | Climb +9, Jump +9, Spot +4 |
Feats: | Cleave, Power Attack, Weapon Focus (greatclub) |
Climate/Terrain: | Any hill, mountains, and underground |
Organization: | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) |
Challenge Rating: | 7 |
Treasure: | Standard |
Alignment: | Often chaotic evil |
Advancement: | By character class |
All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.
Combat
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.
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