3e SRD:Energy Drained

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Energy Drained

The character gains one or more negative levels. If the subject has at least as many negative levels as Hit Dice, he dies. Each negative level gives a creature the following penalties: -1 competence penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from her highest available level. Negative levels stack. Negative levels remain for 24 hours or until removed with a spell. After 24 hours, the afflicted character must attempt a Fortitude save. The DC is 10 + one-half the attacker's Hit Dice + the attacker's Charisma modifier. If the DC succeeds, the negative level dissipates. If not, the negative level is removed, but the character's level is permanently reduced by 1. The afflicted character makes a separate saving throw for each negative level it is has gained.



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gollark: Anyway, if DNS could provide per-packet upstream data sizes of greater than an IP packet, this would be easy. Unfortunately, it cannot.
gollark: Me?
gollark: It should probably be *fairly* non-horrible to make session initialization also do a key exchange.
gollark: Okay, I know how to do it securely, not sure about other things.
gollark: And securely.
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