3e SRD:Saving Throw

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Saving Throws

A saving throw roll is:

d20 + Base save bonus + other modifiers due to equipment, active effects, environment, circumstance, etc. + ability modifier vs. DC of Save.

The Saving Throw succeeds if the total of the die roll plus modifiers equals or exceeds the DC.

Saving Throw Types

The three different kinds of saving throws are these:

Fortitude

These saves measure a combatant's ability to stand up to massive physical punishment or attacks against a combatant's vitality and health. Apply a combatant's Constitution modifier to a combatant's Fortitude saving throws.

Reflex

These saves test a combatant's ability to dodge attacks. Apply a combatant's Dexterity modifier to a combatant's Reflex saving throws.

Will

These saves reflect a combatant's resistance to mental influence and domination. Apply a combatant's Wisdom modifier to a combatant's Will saving throws.

Saving Throw Difficulty Class

The DC for a save is determined by the effect that triggered the save attempt. Any effect that allows a save will indicate the necessary DC, and the effects of saving.



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gollark: If society was less 🐝 about things, then if a cryonics company went out of business other people would happily pick up the frozen people and stick them somewhere else. Unfortunately, society is not less 🐝 about things and as it isn't socially acceptable there is likely not much support.
gollark: That is another significant issue, yes.
gollark: Or there actually is a god and they don't like cryonicists.
gollark: You probably *could* worry about similar issues with cryonics, I suppose. For instance, people from the future could be awful and torture you or something.
gollark: Arch Linux, btw.
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