3e SRD:Ectoplasmic Armor
The subject is covered in ectoplasmic armor that provides a +10 armor bonus to AC. Other armor cannot be worn at the same time as ectoplasmic armor. If the subject takes off the ectoplasmic armor, it immediately dissipates. Treat ectoplasmic armor as leather armor for purposes of armor check penalty or speed reduction. Because the armor is composed of astral ectoplasm (emulating force for the purposes of this power), incorporeal creatures can't bypass it the way they do normal armor.
This material is published under the OGL |
Metacreativity (Int) | |
Level: | Psion 5/Psychic Warrior 5 |
---|---|
Display: | Vi (see text) |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 hour/level (D) |
Saving Throw: | Will negates (harmless) |
Power Points: | 9 |
Back to Main Page → 3e Open Game Content → System Reference Document → Powers
{{ #if |}}
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.