3e SRD:Dwarven Defender

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DWARVEN DEFENDER

Hit Die: d12.

Requirements

To qualify to become a defender, a character must fulfill all the following criteria.

  • Race: Dwarf.

Class Skills

The defender’s class skills (and the key ability for each skill) are Craft (Int), Listen (Wis), Sense Motive (Wis), and Spot (Wis).

Table: The Dwarven Defender
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
AC BonusSpecial
1st+1+2+0+2+1Defensive stance 1/day
2nd+2+3+0+3+1Defensive awareness (Dex bonus to AC)
3rd+3+3+1+3+1Defensive stance 2/day
4th+4+4+1+4+2
5th+5+4+1+4+2Defensive stance 3/day
6th+6+5+2+5+2Damage reduction (3), defensive awareness (can’t be flanked)
7th+7+5+2+5+3Defensive stance 4/day
8th+8+6+2+6+3
9th+9+6+3+6+3Defensive stance 5/day
10th+10+7+3+7+4Damage reduction (6), defensive awareness (+1 vs. traps)

Class Features

All of the following are Class Features of the dwarven defender prestige class.

Weapon and Armor Proficiency: The dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.

Defensive Stance: When he needs to, the defender can become a stalwart bastion of defense. In this defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains the following benefits:

  • +2 Strength
  • +4 Constitution
  • +2 resistance bonus on all saves
  • +4 dodge bonus to AC

While defending, a defender cannot use skills or abilities that would require him to shift his position, such as Move Silently or Jump. A defensive stance lasts for 3 rounds, plus the character’s (newly improved) Constitution modifier. The defender may end the defense voluntarily prior to this limit. At the end of the defense, the defender is winded and suffers a –2 penalty to Strength for the duration of that encounter. The defender can only take his defensive stance a certain number of times per day as determined by his level. Taking the stance takes no time itself, but the defender can only do so during his action.

Defensive Awareness: Starting at 2nd level, the dwarven defender gains the extraordinary ability to react to danger before his senses would normally allow him to even be aware of it. At 2nd level and above, he retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)

At 6th level, the dwarven defender can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the dwarven defender. The exception to this defense is that a rogue at least 4 levels higher than the dwarven defender can flank him (and thus sneak attack him).

At 10th level, the dwarven defender gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus to Reflex saves made to avoid traps.

Defensive awareness is cumulative with uncanny dodge. If the dwarven defender has another class that grants the uncanny dodge ability, add together all the class levels of the classes that grant these two abilities and determine the character’s defensive awareness ability on that basis.

Damage Reduction: At 6th level, the dwarven defender gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 3 from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6. Damage reduction can reduce damage to 0 but not below 0. (That is, the defender cannot actually gain hit points in this manner.)



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gollark: However, consider the following.
gollark: Interesting.
gollark: If your brain loses oxygen input for something like 10 seconds, you become unconscious, and it fully shuts down given a few minutes or something like that.
gollark: Oxygen is needed to run aerobic respiration. Aerobic respiration is needed by lots of body stuff - muscles can run on anaerobic respiration for a bit, but not things like the brain.
gollark: I mean, you can go without oxygen input for a few minutes (I think because of stuff held in the lungs, though - stopping time would break absorption of that), but stuff does actually need it.
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