3e SRD:Demon, Retriever
Retriever
Size/Type: | Huge Construct |
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Hit Dice: | 10d10 (55 hp) |
Initiative: | +1 (Dex) |
Speed: | 50 ft. |
AC: | 22 (-2 size, +1 Dex, +13 natural) |
Attacks: | 4 claws +12 melee, bite +7 melee |
Damage: | Claw 2d6+7, bite 1d6 |
Face/Reach: | 10 ft. by 10 ft./10 ft. |
Special Attacks: | Eye rays +6 ranged touch, improved grab, find target |
Special Qualities: | Construct, fast healing 5 |
Saves: | Fort +3, Ref +4, Will +3 |
Abilities: | Str 25, Dex 13, Con —, Int —, Wis 11, Cha 1 |
Skills: | |
Feats: | |
Climate/Terrain: | Any land and underground |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | None |
Alignment: | Always chaotic evil |
Advancement: | 11-15 HD (Huge); 16-30 (Gargantuan) |
Except where noted below, all demons speak Infernal, Celestial, and Draconic.
Combat
Eye Rays (Su): A retriever’s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire two rays, but an individual ray is usable only once every 6 rounds. It cannot fire rays in the same round as it makes physical attacks.
Each effect follows the rules for a ray. Save DC is 16.
The four eye effects are:
Fire: Deals 12d6 fire damage to the target and to all those within 5 feet (those nearby are allowed Reflex saves to halve the damage).
Cold: Deals 12d6 cold damage to the target.
Electricity: Deals 12d6 electricity damage to the target.
Petrification: The target must succeed at a Fortitude save or turn to stone permanently.
Improved Grab (Ex): To use this ability, the retriever must hit with its bite attack. If it gets a hold, it holds the opponent fast in its mouth.
Find Target (Sp): When ordered to find an item or being, a retriever does so unerringly, as though guided by discern location.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
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