3e SRD:Special Abilities Overview

This material is published under the OGL

Special Abilities

Special abilities are extraordinary, spell-like, or supernatural. Abilities use their default action types unless they indicate otherwise.

Extraordinary Abilities (Ex)

Extraordinary abilities are nonmagical. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. Extraordinary abilities have a default action type of Free Action.

Spell-Like Abilities (Sp)

Spell-like abilities, as the name implies, are spells and magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities have a default action type of Standard Action. Spell-like abilities must have defined caster levels, and require Concentration checks as if they were spells.

Supernatural Abilities (Su)

Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect can be dispelled if the duration is longer than instantaneous, but a supernatural ability is not subject to counterspells. Supernatural abilities have a default action type of Standard Action.

Table: Special Ability Types
ExtraordinarySpell-LikeSupernatural
DispelNoYesYes
Spell resistanceNoYesNo
Antimagic fieldNoYesYes
Attack of opportunityNoYesNo
Dispel: Can dispel magic and similar spells dispel the effects of abilities of that type?

Spell Resistance: Does spell resistance protect a creature from these abilities?

Antimagic Field: Does an antimagic field or similar magic suppress the ability?

Attack of Opportunity: Does using the ability provoke attacks of opportunity the way that casting a spell does?



Back to Main Page 3e Open Game Content System Reference Document Special Abilities

Open Game Content (place problems on the discussion page).
This is part of the (3e) System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: I made TomatOS too, which was designed as a stealthier, lightweight potatOS which wouldn't do as much, but it turned out somewhat unreliable.
gollark: I mean, it reads events for its window AND elsewhere.
gollark: No.
gollark: Unless we switch to Wayland, so does Linux.
gollark: On Linux there's some xev command which is able to read *any* input event.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.