3e SRD:Demon, Glabrezu

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Hezrou

Size/Type: Huge Outsider (Chaotic, Evil)
Hit Dice: 10d8+40 (85 hp)
Initiative: +0
Speed: 40 ft.
AC: 27 (-2 size, +19 natural)
Attacks: 2 pincers +15 melee, 2 claws +13 melee, bite +13 melee
Damage: Pincer 2d6+7, claw 1d3+3, bite 1d4+3
Face/Reach: 5 ft. by 10 ft./15 ft.
Special Attacks: Spell-like abilities, improved grab, summon demon
Special Qualities: Damage reduction 20/+2, SR 21, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy, detect magic, true seeing
Saves: Fort +11, Ref +7, Will +10
Abilities: Str 25, Dex 10, Con 19, Int 16, Wis 16, Cha 16
Skills: Bluff +13, Concentration +14, Hide +2, Knowledge (any one) +13, Listen +21, Move Silently +10, Scry +13, Search +13, Sense Motive +13, Spellcraft +13, Spot +21
Feats: Cleave, Multiattack, Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)
Challenge Rating: 15
Treasure: Standard coins; double goods; standard items
Alignment: Always chaotic evil
Advancement: 11-15 HD (Huge); 16-30 (Gargantuan)

Except where noted below, all demons speak Infernal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will-burning hands, chaos hammer, charm person, confusion, death knell, deeper darkness, desecrate, detect good, dispel magic, enlarge, mirror image, reverse gravity, shatter, and unholy blight. These abilities are as the spells cast by a 10th-level sorcerer (save DC 13 + spell level).

A glabrezu also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer. Seven times per day it can cast power word, stun as a 15th-level sorcerer.

Improved Grab (Ex): To use this ability, the hezrou must hit a Medium-size or smaller opponent with both claw attacks.

Summon Demon (Sp): Some demons can summon other demons much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no demons answer the summons. Summoned creatures automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour. Once per day a glabrezu can attempt to summon 4d10 dretches or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success.

Detect Magic (Su): Glabrezu continuously detect magic as the spell cast by a 12th-level sorcerer.

True Seeing (Su): Glabrezu continuously use true seeing as the spell cast by a 12th-level cleric.

Telepathy (Su): Glabrezu can communicate telepathically with any creature within 100 feet that has a language.

Skills: Glabrezu receive a +8 racial bonus to Listen and Spot checks.



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