3e SRD:Commoner

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Commoner

Making a Commoner

Table: The Commoner

Hit Die: d4

Level Base
Attack Bonus
Saving Throws
FortRefWill
1st+0+0+0+0
2nd+1+0+0+0
3rd+1+1+1+1
4th+2+1+1+1
5th+2+1+1+1
6th+3+2+2+2
7th+3+2+2+2
8th+4+2+2+2
9th+4+3+3+3
10th+5+3+3+3
11th+5+3+3+3
12th+6/+1+4+4+4
13th+6/+1+4+4+4
14th+7/+2+4+4+4
15th+7/+2+5+5+5
16th+8/+3+5+5+5
17th+8/+3+5+5+5
18th+9/+4+6+6+6
19th+9/+4+6+6+6
20th+10/+5+6+6+6

Class Skills
The commoner's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).

Class Features

Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.



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gollark: NOOOO! It is the Seal of Pestilence! We are doomed!
gollark: WHY WOULD YOU WANT SNAPCHAT FILTERS ANYWAY?
gollark: Surely a sensible egg-grabber wouldn't just pick up eggs barehanded when they're known to be incredibly hot.
gollark: Then how would they know they're too hot to hold?
gollark: Presumably gloves, but then they'd use them on everything to not get burned.
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