3e SRD:Cerebelith
Cerebelith
Size/Type: | Large Outsider (Chaotic, Evil) |
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Hit Dice: | 9d8+36 (76 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft. |
AC: | 27 (1 size, +1 Dex, +17 natural) |
Attacks: | Bite +12 melee, 2 claws +7 melee |
Damage: | Bite 1d8+4, claw 1d6+2 |
Face/Reach: | 5 ft. by 5 ft./10 ft. |
Special Attacks: | Psionics, spell-like abilities, summon demon |
Special Qualities: | Damage reduction 20/+2, PR 23, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy, half damage |
Saves: | Fort +10, Ref +7, Will +10 |
Abilities: | Str 19, Dex 13, Con 19, Int 15, Wis 18, Cha 14 |
Skills: | Concentration +16, Hide +9, Listen +24, Move Silently +13, Psicraft +14, Search +14, Sense Motive +10, Spot +24 |
Feats: | Mind Trap, Psychic Bastion, Quicken Power |
Climate/Terrain: | Any land or underground |
Organization: | Solitary or gang (24) |
Challenge Rating: | 14 |
Treasure: | Standard |
Alignment: | Always chaotic evil |
Advancement: | 1013 HD (Large); 1427 HD (Huge) |
Cerebriliths speak Abyssal, Celestial, and Common.
Combat
Psionics (Sp): At will- brain lock, combat precognition, control flame, detect psionics, mass domination, mind probe, teleport without error (self plus 50 pounds of objects only), and whitefire; 3/day- ectoplasmic form. These abilities are as the powers manifested by a 13th-level psion.
Attack/Defense Modes (Sp): At will- all/all.
Spell-Like Abilities: At will- blasphemy, deeper darkness, desecrate, detect good, dispel good, magic circle against good, summon swarm, and unholy blight. These abilities are as the spells cast by a 13th-level sorcerer (save DC 12 + spell level).
Summon Demon (Sp): Once per day a cerebrilith can attempt to summon 3d10 dretches or another cerebrilith with a 35% chance of success. On a failure, no creatures answer the summons. Summoned demons automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour.
Telepathy (Su): Cerebriliths can communicate telepathically with any creature within 100 feet that has a language.
Half Damage (Ex): Any nonmagical attack against a cerebrilith, including hits from psionic weapons, deals only half damage. This effect does not stack with the creature's damage reduction; apply either the damage reduction or the half damage, whichever results in the least amount of damage suffered.
Skills: Cerebriliths receive a +8 racial bonus on Listen and Spot checks.
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