3.5e Mindal Spells
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells |
Add your own spell to D&D Wiki by clicking the link and following the instructions. |
Mindal Spells
0-Level Spells
Acid
- Acid Splash: Orb deals 1d3 acid damage.
- Detect Poison: Detects poison in one creature or small object.
Arcane
- Arcane Mark: Inscribes a personal rune (visible or invisible).
- Daze: Humanoid creature of 4 HD or less loses next action.
- Detect Magic: Detects spells and magic items within 60 ft.
- Mage Hand: 5-pound telekinesis.
- Mending: Makes minor repairs on an object.
- Message: Whispered conversation at distance.
- Open/Close: Opens or closes small or light things.
- Prestidigitation: Performs minor tricks.
- Read Magic: Read scrolls and spellbooks.
- Resistance: Subject gains +1 on saving throws.
- Touch of Fatigue: Touch attack fatigues target.
Frost
- Ray of Frost: Ray deals 1d3 cold damage.
Light
- Dancing Lights: Creates torches or other lights.
- Flare: Dazzles one creature (–1 on attack rolls).
- Light: Object shines like a torch.
Sonic
- Ghost Sound: Figment sounds.
1st-Level Spells
Arcane
- Endure Elements: Exist comfortably in hot or cold environments.
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Flame
- Burning Hands: 1d4/level fire damage (max 5d4).
Frost
- Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Light
- Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Wind
- Feather Fall: Objects or creatures fall slowly.
- Obscuring Mist: Fog surrounds you.
Sonic
- Ventriloquism: Throws voice for 1 min./level.
Storm
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
2nd-Level Spells
Acid
- Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Arcane
- Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Flame
- Continual FlameM: Makes a permanent, heatless torch.
- Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Pyrotechnics: Turns fire into blinding light or choking smoke.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shadow
- Darkness: 20-ft. radius of supernatural shadow.
Sonic
- Shatter: Sonic vibration damages objects or crystalline creatures.
Wind
- Fog Cloud: Fog obscures vision.
- Gust of Wind: Blows away or knocks down smaller creatures.
- Levitate: Subject moves up and down at your direction.
3rd-Level Spells
Arcane
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Flame
- Fireball: 1d6 damage per level, 20-ft. radius.
- Flame Arrow: Arrows deal +1d6 fire damage.
Frost
- Sleet Storm: Hampers vision and movement.
Light
- Daylight: 60-ft. radius of bright light.
Storm
- Lightning Bolt: Electricity deals 1d6/level damage.
Water
- Water Breathing: Subjects can breathe underwater.
Wind
- Fly: Subject flies at speed of 60 ft.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
4th-Level Spells
Arcane
- Resilient Sphere: Force globe protects but traps one subject.
Flame
- Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
- Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Frost
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Light
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
Sonic
- Shout: Deafens all within cone and deals 5d6 sonic damage.
Sphere
- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
- Stone Shape: Sculpts stone into any shape.
- StoneskinM: Ignore 10 points of damage per attack.
Wind
- Solid Fog: Blocks vision and slows movement.
All these lists are organized alphabetically and divided by school.
Template:Valliyv Setting Breadcrumb
gollark: I am annoyed by the fact that it's not really possible to pronounce punctuation audibly.
gollark: ?
gollark: You mean neutrino detectors
gollark: But I don't know if that's actually accurate since I lack the physics background to judge it and also forgot.
gollark: I vaguely remember reading that if you applied some things of general relativity to the motion of things in galaxies, you could just eliminate dark matter entirely.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.