3.5e Mindal Spells

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells

Add your own spell to D&D Wiki by clicking the link and following the instructions.

Mindal Spells


0-Level Spells

Acid

Arcane

Frost

Light

Sonic

1st-Level Spells

Arcane

Flame

Frost

  • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.

Light

  • Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.

Wind

Sonic

Storm

  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

2nd-Level Spells

Acid

  • Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Arcane

  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

Flame

  • Continual FlameM: Makes a permanent, heatless torch.
  • Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Shadow

  • Darkness: 20-ft. radius of supernatural shadow.

Sonic

  • Shatter: Sonic vibration damages objects or crystalline creatures.

Wind

  • Fog Cloud: Fog obscures vision.
  • Gust of Wind: Blows away or knocks down smaller creatures.
  • Levitate: Subject moves up and down at your direction.

3rd-Level Spells

Arcane

Flame

Frost

Light

  • Daylight: 60-ft. radius of bright light.

Storm

Water

Wind

  • Fly: Subject flies at speed of 60 ft.
  • Gaseous Form: Subject becomes insubstantial and can fly slowly.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.

4th-Level Spells

Arcane

Flame

  • Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Frost

  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Light

Sonic

  • Shout: Deafens all within cone and deals 5d6 sonic damage.

Sphere

Wind


All these lists are organized alphabetically and divided by school.


Template:Valliyv Setting Breadcrumb

gollark: I am annoyed by the fact that it's not really possible to pronounce punctuation audibly.
gollark: ?
gollark: You mean neutrino detectors
gollark: But I don't know if that's actually accurate since I lack the physics background to judge it and also forgot.
gollark: I vaguely remember reading that if you applied some things of general relativity to the motion of things in galaxies, you could just eliminate dark matter entirely.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.