Boosts (Cora Supplement)
Boosts
Boosts are derived from the power in the cora stones, because of this they often resemble spell, or supernatural abilities that other classes may use. The boost is a burst of power that allows a character to perform amazing feats.
Boosts are used by the Order Initiate class in the Cora setting.
Usage
To use a boost an order initiate must have a Wisdom score of at least 10 + the boosts level, and be he must attuned to a cora stone. The DC of a boost, if it has one, is 10 + the boosts level + Wis modifier. The order initiate may use any of his prepared boosts as a swift action that does not provoke attack of opportunity; unless noted otherwise in the boosts description. An immediate boost lasts until the beginning of your next turn, while a standard boost lasts for 1 + Wisdom modifier rounds. You may remove the effects of a boost at any time as a free action. After a boost has been used, you may not use it again until 5 rounds after it's effect has ended. An order initiate chooses his known boosts from the list of order initiate boosts.
Single Boost: At 1st level an order initiate may only have one standard boost active at a time.
Double Boost: At 5th level an order initiate may have two standard boosts active at a time.
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