List of Life-like cellular automata

The following is a list of notable Life-like cellular automata. A more up-to-date and complete list can be found on Catagolue.

Outer-totalistic rules

RulestringNameDescription
B0123478/S01234678AntiLife
B012345678/S34678InverseLife
B1/S012345678H-trees
B1/S1GnarlA simple exploding rule that forms complex patterns from even a single live cell.
B1357/S02468FredkinA rule in which, like Replicator, every pattern is a replicator. Also known as "Replicator 2".
B1357/S1357ReplicatorA rule in which every pattern is a replicator.
B2/SSeedsAn exploding rule in which every cell dies in every generation. It has many simple orthogonal spaceships, though it is in general difficult to create patterns that don't explode.
B2/S0Live Free or DieAn exploding rule in which only cells with no neighbors survive. It has many spaceships, puffers, and oscillators, some of infinitely extensible size and period.
B234/SServiettesAn exploding rule in which every cell dies every generation (like seeds). This rule is of interest because of the fabric-like beauty of the patterns that it produces. Also known as "Persian Rug".
B25678/S5678IceballsSmall masses of solid living cells flicker in and out of existence. Some reach a critical mass and begin to slowly grow. Also known as "Ice nine".
B3/S012345678Life without deathAn expanding rule that produces complex flakes. It also has important ladder patterns. Also known as "Flakes" or "Inkspot".
B3/S023DotLifeAn exploding rule closely related to Conway's Life. The B-heptomino is a common infinite growth pattern in this rule, though it can be stabilized into a spaceship.
B3/S12FlockPatterns tend to quickly settle into dominos, duoplets and period 2 oscillators. There is a common period 14 shuttle oscillator involving the pre-beehive.
B3/S1234MazectricAn expanding rule that crystalizes to form maze-like designs that tend to be straighter (ie. have longer "halls") than the standard maze rule.
B3/S12345MazeAn expanding rule that crystalizes to form maze-like designs.
B3/S1237SnowLife
B3/S124Corrosion of Conformity
B3/S13LowLife
B3/S2This rule has 6 small still lives, the tub, the hive, the aircraft carrier, the loaf, and the mango, and the pond. However, there are no still lives with more than 8 and less than 20 cells. There are also a few common oscillators, including the blinker and the toad, and lots of rare ones. No still lives with more than 8 cells have appeared in B3/S2/C1.
B3/S23Conway's LifeA chaotic rule that is by far the most well-known and well-studied. It exhibits highly complex behavior.
B3/S238EightLifeAlso known as "Pulsar Life".
B3/S45678CoralAn exploding rule in which patterns grow slowly and form coral-like textures.
B34/S343-4 LifeAn exploding rule that was initially thought to be a stable alternative to Conway's Life, until computer simulation found that most patterns tend to explode. It has many small oscillators and simple period 3 orthogonal and diagonal spaceships.
B34/S456Bacteria
B345/S2Blinkers
B345/S4567AssimilationA very stable rule that forms permanent diamond-shaped patterns with partially filled interiors. Like in 2×2, patterns made of blocks will permanently remain made of blocks.
B345/S5Long LifeA stable rule that gets its name from the fact that it has many simple extremely high period oscillators.
B3457/S4568GemsAn exploding rule with many smaller high-period oscillators and a c/5648 spaceship.
B34578/S456Gems MinorAn exploding rule with many smaller high-period oscillators and a c/2068 spaceship.
B35/S234578Land Rush
B3567/S15678Bugs
B35678/S4678Holstein
B35678/S5678DiamoebaA chaotic pattern that forms large diamonds with chaotically oscillating boundaries. Known to have quadratically-growing patterns. Like in 2×2, patterns made of blocks will permanently remain made of blocks.
B357/S1358AmoebaA chaotic rule that is well balanced between life and death; it forms patterns with chaotic interiors and wildly moving boundaries.
B357/S238Pseudo LifeA chaotic rule with evolution that resembles Conway's Life, but few patterns from Life work in this rule because the glider is unstable.
B36/S1252×2A chaotic rule with many simple still lifes, oscillators and spaceships. Its name comes from the fact that it sends patterns made up of 2×2 blocks to patterns made up of 2×2 blocks.
B36/S235Blinker LifeAn exploding rule where the T-tetromino is a blinker puffer, appropriate because it evolves into traffic light in Life, also made of blinkers.
B36/S23HighLifeA chaotic rule very similar to Conway's Life that is of interest because it has a simple replicator.
B367/S125678Slow Blob
B3678/S235678StainsA stable rule in which most patterns tend to "fill in" bounded regions. Most nearby rules (such as coagulations) tend to explode.
B3678/S34678Day & NightA stable rule that is symmetric under on-off reversal. Many patterns exhibiting highly complex behavior have been found for it.
B368/S238LowDeathHighLife's replicator works in this rule, albeit with a different evolution sequence due to the result of B38/S23's pedestrian effect.
B368/S245MoveA rule in which random patterns tend to stabilize extremely quickly. Has a very common slow-moving spaceship and slow-moving puffer. Also known as "Morley".
B37/S1234Mazectric with Mice
B37/S12345Maze with Mice
B37/S23DryLifeAn exploding rule closely related to Conway's Life, named after the fact that the standard spaceships bigger than the glider do not function in the rule. Has a small puffer based on the R-pentomino, which resembles the switch engine in the possibility of combining several to form a spaceship.
B378/S012345678Plow World
B378/S235678CoagulationsAn exploding rule in which patterns tend to expand forever, producing a thick "goo" as it does so. Suprisingly, Coagulations actually has one less birth condition than Stains.
B38/S23Pedestrian LifeHas a number of natural elementary (5,2)c/190 oblique spaceships.
B38/S238HoneyLife
B45/S12345Electrified Maze
B45678/S2345Walled citiesA stable rule that forms centers of pseudo-random activity separated by walls.
B4678/S35678Vote 4/5A modification of the standard Gérard Vichniac voting rule, also known as "Anneal", used as a model for majority voting.
B5678/S45678VoteStandard Gérard Vichniac voting rule, also known as "Majority", used as a model for majority voting.

Non-totalistic rules

Also see Non-totalistic Life-like cellular automaton and Hensel notation for more information.
RulestringNameDescription
B3/S2-i34qtlifeT-tetromino is a common c/5 orthogonal spaceship in this rule, giving it its name. Possibly the best-explored 2-dimensional 2-state non-totalistic cellular automaton.
B3-n/S23DLife
B34ek5ak/S2-c34zGlideLifeHas many small c/4 diagonal spaceships.
B36/S2-i34qtHighLifeHas an orthogonal replicator sharing some traits with HighLife's diagonal replicator. A cross between tlife and HighLife.
B367/S2-i34qSilverLifeA rule extremely rich in exotic speeds, including a p91 flamingoship.
B37/S2-i34qtDryLifeNot explosive, unlike DryLife. Has a small 2c/23 orthogonal, a high-period diagonal pond puffer, and a ship camelpuffer, both of which have been stabilised. A cross between tlife and DryLife.
B2i34c/S2-i3SaladAlso has multiple small spaceships.
B3/S2-in34iwhlife3R-pentomino is a common c/14 diagonal spaceship in this rule.
B2ae4i/S1e2incb2An unusual example of a non-exploding (i.e. eventually regularizes) rule with the transition B2a.
B3/S234iwalifeThere are common c/42 diagonal and 2c/7 diagonal spaceships.
B2c3ae4ai56c/S2-kn3-enq4Allows for arbitrary spaceships speeds of c/n where n is an even number and greater than 3.
B2c3aj4nrt5i6c78/S1c23enr4aet5-iq67Allows for arbitrary spaceships speeds of c/n where n is an odd number and greater than 4.
gollark: Null termination < length termination.
gollark: btw I use arch
gollark: It cheats by basically hibernating.
gollark: It always works fine for me if I press random function keys enough.
gollark: What if it just takes the complement of the set of the people to whom they are attracted?
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