Wizards, Warriors and You

Wizards, Warriors and You was one of many Choose Your Own Adventure-style book series released in the 1980's. Basically the Wizard and the Warrior are the champions of the kingdom of Silvergate. There's a prologue in every book where they're presented with some daunting quest, and the reader decides whether to take it on as the Wizard or the Warrior.

The Wizard armed himself with the Book of Spells, and could use anything within it when the book allowed. The Warrior used the Book of Weapons; he could carry any three weapons from it in addition to the Sword of the Golden Lion, an indestructible blade forged by the same blacksmith who made Excalibur. Every six books the assortment of spells and weapons would change.

The success of spells or battles were determined by such methods as flipping a coin, what time of day the book was being read, or picking a random number. While this lent a somewhat bizarre feeling to the books at times, Wizards, Warriors and You lasted for 18 books.


Tropes used in Wizards, Warriors and You include:
  • Artistic License Animal Care: R.L. Stine doesn't know you don't given chicken bones to dogs.
  • Badass Long Robe: The Wizard wears one.
  • Did Not Do the Research: The last book in the series mentions the characters' battle with "the dreaded Falcon Knight." The problem is the only Falcon Knight in the series was a friend of theirs (which admittedly is kind of hard to tell from the title "Revenge of the Falcon Knight").
  • Damsel in Distress: Three books were about saving Princess Saralinda from danger, though for what it's worth she does appear a few times in a non-distressed role too.
  • Epic Flail: One of the Warrior's weapons in later books is a flail with three chains and three heads.
  • Hell: Well, it's called the Cavern of the Phantoms, but it's where bad people go when they die in these books.
  • Killer Rabbit: The evil Mirror Universe has killer squirrels.
  • King Arthur: The Arthurian mythos figure into a bunch of the books. There's the appropriately-titled Ghost Knights of Camelot, the origin of the Warrior's sword, and Merlin's an advisor to the Wizard.
  • Mirror Universe: Invaders from Darkland.
  • Our Giants Are Bigger: They have two hearts and must be killed twice.
  • Our Zombies Are Different: They're intellegient and can't be destroyed. But they can be incapacitated, or fooled.
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