Videogame Objectives
This page needs some cleaning up to be presentable. This needs to be turned into a category. |
---|
Video games have objectives. These objectives tend to boil down to about six basic goals, and several variations and modifiers. These are those objectives.
Common objectives include:
- Escape, or get to the exit. ("Escape from the prison.", "Find a way through the tunnel.")
- Go to point A. ("Get to the chopper!", "Find Roger and tell him about the crashed chopper.")
- Go to point A, and interact with X in particular manner. ("Plant a bomb on the structural support", "Listen in on the conversation between Those Two Bad Guys, making sure not to alert them to your presence.")
- Kill X. ("Kill the Dragon!")
- Kill everything in X. ("Remove all the monsters in that cave")
- Kill every X in Y. ("Kill all the Giant Flaming Heads in this dungeon.")
- Kill or defeat X in a particular way. ("Take Roger down non-lethally"; "Kill The Dragon with his own poison, so that his death looks like an accident.")
- Kill a certain amount of X without getting hit. ("Kill 3 enemies without dying.")
- Kill [number] X. ("Kill 20 Zombies, and get back to me.")
- Bring X to Y. ("Use this purification potion on the cursed altar", "Deliver this letter to the King of the Undead.")
- Bring me X Ys. ("Bring me Twenty Bear Asses.")
- Kill X, and bring me his Y. ("Kill the Dragon, and bring me his head.")
- Escort X to Y. ("Escort me back to town.", "Escort Roger through the maze so he can unlock the door.")
- Solve a puzzle. ("Find a way through this Block Puzzle", "Find your way through the unlit caves.")
- Deal with an Unexpected Gameplay Change. ("Escape on the mine carts!", "Win a Cupid Doll from the Archery Booth.")
- Survive until X happens.
- Survive for X amount of time.
- Don't let Party Member X die. ("Protect Lucia", "Make sure Hal has at least half of his HP after the fight.")
- Collect every item of type X.
Common modifiers (may be stacked):
- Protect X. ("Don't let Roger die!", "Don't let the building collapse!")
- Don't take damage. (Do we really need to provide an example?)
- Don't do X. ("Don't fall into a hole.")
- Don't alert X. ("Don't alert the guards.")
- Don't kill X. ("Take Roger down non-lethally.", "Avoid shooting the hostages.")
- Don't use X. ("Don't use guns", "don't Heal Thyself")
- Do any of the above, to multiple targets. ("Plant bombs on the eight structural supports.")
- Do any of the above, to X of Y possible targets. ("Kill eight of the 12 Giant Flaming Heads.")
- Do any of the above, to a particular sequence of targets. ("Place the crystals in their matching altars in the order of the rainbow.")
- Do any of the above, at a particular time. ("Shoot the Giant Mook in between his opening the door and his going through it.")
- Do any of the above, in a particular amount of time. ("The tower is rigged to blow in five minutes; escape before then!")
- Do any combination of the above...
- in any order. ("I'll tell you about Roger if you kill the Dragon and rescue the Princess.")
- in a particular order. ("If you don't kill the Dragon first, he'll kill you when you try to rescue the Princess.")
Rewards include, but are not limited to:
- Scoring Points
- Experience Points
- Gold
- Equipment
- Plot Coupons or other plot advancement.
- New Class
- New Character
- New Area
- Bragging Rights Reward - Often awarded for completing "bonus" objectives.
- A secret ending
- New gameplay feature (e.g. Harder Than Hard, Boss Rush)
- Information regarding what you have to do to actually get something.
Compare Stock Video Game Puzzle. See also Variable Player Goals.
This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.