< The Dark Id
The Dark Id/YMMV
- Non Sequitur Scene: Comes right out of nowhere in the Resident Evil 1 LP. After his first encounter with Yawn, Chris Redfield loses consciousness thanks to getting poisoned and whilst knocked out cold and Rebecca's getting him serum, he has what seems to be an acid trip which starts with his unconscious being found by two mysterious individuals, wakes up on a deserted island with an interface and control scheme similar to old text adventures, ruins all around him. Then he sees his sister Claire on the balcony of a lighthouse but his path is blocked by the incredibly posh El Gigante from the RE 4 LP who offers to let Chris pass to the lighthouse if he finds his lost monocle. Chris searches for it and comes across a house where he hears what sounds like someone sobbing. The moment he steps into the shack he starts to feel lightheaded and eventually loses consciousness in his dream. Then he wakes up back in the mansion with Rebecca. Chris never mentions his dream to anyone again outside of outbursting "Who thought this outfit was a good id-THE FUCK JUST HAPPENED!?". Yet he's perfectly fine with telling Jill about his "battle" (for want of better word) with Billy FUCKING Coen.
- Its also unclear how The Dark Id achieved such a sequence or what his intent was with it.
- Esoteric Happy Ending: Turns Ending C of Drakengard 2 into this. Literally everything that went wrong was entirely Nowe and Mannah's fault, and yet they're pretty much the only characters who get anything resembling a happy ending, and Seere uses his Golem army to become the ironfisted dictator of the world with Eris as one of his enforcers. Oh, and Lord Burroughs moves into the now defunct Clock Tower, setting up the events of the Clock Tower 3 LP.
- Ham and Cheese: He tends to respond to these moments with a quip usually stating "So cheesy I just shat pepperjack."
- It got to the point that he posted a "deleted scene" from his LP of the REmake:
The Dark Id: That's right, part 2, the Residence! Will there be...evil? Only time will tell.
Chris: *Points his gun at the camera* That was so cheesy, I just shat pepperjack.
- Hilarious in Hindsight: Id throws jabs at Steve Burnside and Robert Kendo having problems identifying zombies given that the person they both nearly attack (Claire) is perfectly ambulatory, can operate guns and doors, things that zombies have trouble with, not to mention that she doesn't look rotten, gangrenous or covered in blood, reacts to a gun being drawn on her and possesses basic speech and motor skills at the very least. And now Resident Evil 6 has zombies (at the very least) using guns. Somewhat moreso when Resident Evil Gaiden had zombies using a few weapons such as crowbars and even a pistol at one point and a pachislot based off of the first game had a zombie Forest Speyer that could speak.
- Rescued from the Scrappy Heap: Seere in the sequel as he's one of the few people with a brain that know damn well what Nowe and Manah are trying to do will not do the world any favours. Once of course they cause an apocalyptic mess, Seere assembles a golem army to help fight off the dragon rampage and makes it quite clear to Nowe and Manah how badly they fucked up and threatens a rather painful fate of beheading and heads being mounted on pikes in his office if they cross his path again.
- What Do You Mean It's for Kids?: The title of his Metal Gear Ghost Babel was this: Metal Gear: Ghost Babel: Rated E For Everyone. Oh yeah, making dolls out of human parts and setting yourself on fire and getting off on it is totally kid friendly.
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