< Teenage Mutant Ninja Turtles (video game)

Teenage Mutant Ninja Turtles (video game)/YMMV


  • Anticlimax Boss: After all the crap it takes to reach him, Shredder is a relative pushover due to the fact that he's the only boss in the game that can be knocked back. Players who get him in the right rhythm can just keep smacking him without giving him a chance to counter.
  • Breather Boss: The Big Mouser at the end of Area 4. It's completely stationary, and its only attacks are occasionally firing an eye laser and dropping regular mousers. If you stand under it with Donatello and spam your upwards attack at its weak point, neither of these will ever hit you.
  • Demonic Spiders: It's bad enough that there are respawning enemies but there are some enemies that really make this game unfair and annoying to play.
    • The worst enemy that you will encounter in the game are the Flying Spacemen armed with laser guns in the later sections of the Technodrome. They appear and move so quickly that you almost can't react to them without getting hit. What's even worse is that there are sections of narrow halls that make getting shot or running into them an inevitability. It also takes two shots from the Scroll, the best sub-weapon in the game, to kill them.
    • The spider robots in Area 5 are notorious for making climbing sections a total pain since they move fast towards you and you're completely defenseless while climbing the wall.
    • The large porcupines in the underground sections of Area 5 are cheap and unpredictable as they jump and attack in completely random patterns, making it hard to not get hit by them.
  • Ear Worm: The overworld music for Areas 1 through 5, building theme 1 and the boss music are popular choices.
  • Game Breaker: The 'ninja scroll' special weapon makes quick work on most bosses. However, it's extremely rare and can be replaced by other subweapons.
    • Also Donatello, considering that his bo staff had absolutely absurd offensive power and range, which made most boss fights pretty trivial.
  • Surprise Difficulty: Sure, the game's reputation precedes it nowadays, but back in '89 when the game dropped, at the height of Turtlemania... let's just say there were a lot of pissed-off youngsters.
  • Suspiciously Similar Song:
    • The first few seconds of the intro music sounds incredibly similar to "Stone Cold Crazy" by Queen.
    • The Area 5 overworld theme resembles the opening riff of The Beatle' "Come Together".
  • What Do You Mean It Wasn't Made on Drugs?: The instruction manual.
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