< Super Robot Wars L
Super Robot Wars L/YMMV
- Alas, Poor Villain - Compared to his rather unceremonious death in his original series, Sting gets a fairly touching sendoff.
- Complete Monster - Lord Djibril, Riku Ousei, Proist, Neos Gold and Grace O'Connor.
- Crowning Moment of Awesome - At the end of second last stage, the Big Bad try to wipe LOTUS out by shoot them with BFG, from moon. How out heroes survive? By having Rushbird absorb all energy and transfer it to Straybird, who use those energy to creat Imaginary Road large enough to teleport everyone directly to moon.
- Shinn killing Lord Djibril. That will be all.
- Ichitaka teaming up with Daiya to destroy Proist's Chou Maryu Dvorak in scenario 24.
- Final Macross stage, a battle against Grace with shuffling BGM every turn, ended with a long epic Combination Attack beetwen Valkyries. Its as epic as it sounds
- Crowning Moment of Funny - Misato's car, of all things, gets a map sprite cameo in the first Evangelion stage.
- Crowning Music of Awesome - Quite a few, as usual, including the new remixes of Last Impression and Triangular.
- The ingame rendition of Kitei no Tsurugi is generally said to be much better than the actual song.
- Aimo, Lion, and Northern Cross and then Tori No Uta as well the remade version of Mazin Kenzan and Fire Wars, safe to say theres tons of awesome music in L, so much that some fans actualy complained about Super Robot Wars Z 2 and compare it to this game's version.
- Demonic Spiders - Regulus Alpha. These units come with HP worthy of a miniboss, a barrier, potent short-ranged attacks and a tendency to make good use of both their Support Defense and Attack Combo abilities. Some of the levels in the game are positively swarming with them
- Fan Nickname - Of the denigratory variety: it's been referred to as SRW Lazy due to the number of rehashed series from previous DS installments and several "filler" series
- Game Breaker - Wouldn't be a Super Robot Wars without one: Iczer-1, whose SS size makes her a beast at dodging while she can also tank relatively well, and has a high damage output (yes, yet again). Considering her innate Double Image-like ability, some fans have started to call her a "mini-Zeorymer"
- Incidentally, Toshihiro Hirano directed both the Iczer series and Hades Project Zeorymer.
- Mazinkaiser and "Shin"(True) Great Mazinger, who has massive Armor that it takes minimal damage from most enemy in the game, and deals massive damage, both of which increased further by Mazinpower and a surprisingly good evasion. Give it ammo save to get more uses out of their Rocket Punch and your good to go.
- Gaiking the Great, an L size Lightning Bruiser Super Robot Genre with massive attack power, combined with the fact that Daiya has Accuracy, Armor, Evasion and Critical increasing ability. It needs 3 Mecha that is useful in its own right, which isnt an issue with the Partner system. As a bonus, it comes halfway through the game instead of late game.
- Magnificent Bastard - Gilbert Durandal, Grace O'Connor and Proist
- Never Live It Down - Averted: it seems the developers, at least, finally forgave Lunamaria for missing that shuttle for the umpteenth time in crossovers. Her base accuracy is on par with most of the other SEED Destiny characters and her Strike Spirit Command doesn't cost more than usual and is unlocked early.
- Rescued from the Scrappy Mechanic Heap - The partner system is much better balanced than in Super Robot Wars K, offering the ability to switch partners on the battlefield and extra options in both offense and defense, while removing increased morale gains and reducing the ability to destroy everything with chain attacks for solo units.
- On the other hand, the series staple of option parts to further tune units was removed in favor of bonuses from the above system, much to the dismay of many players. The partner system also makes itself a nuisance in that you are required to set up P Us to see ANY units on the deploy list, even if you're sending them out solo; making it an additional complication to remember whenever you get new units, and around route splits had you been partnering units based on their bonuses and thus had a variety of cross-series matchups.
- That One Level - Stage 30A. It's a Macross Frontier stage where you have to last 9 turns against never-ending waves of Vajra while Ranka gets ready to sing them all away AND make sure the Vajra do not reach the building Ranka is in. If you haven't been upgrading the units you have with you (the Messiahs, Klan, and Kanaria, the Minerva Crew, the Preventers (minus Heero, Trowa and Wufei), Iczer-3, though she leaves halfway through for bonus annoyance, both Jeegs, Combattler and Voltes), you better have a lot of patience and/or tolerance for this kind of scenario. Even with Brera Stern flying off to one corner of the map and parking himself there (not to mention always healing and resupplying himself), it's still going to be a nightmare getting through the stage.
- They Wasted a Perfectly Good Plot: A disappointing way this game treats the Super Robot Wars debut of Rebuild of Evangelion. The only playables are the classic EVA trio, with only the original first three Angels & "Clockliel" as bosses: as in, nothing that wasn't in the TV series already, with the obvious exception of Angel 7. A case of I Knew It! for the skeptics, but it gets worse as Mari doesn't get anything more than a cameo.
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