Super Mario 63
"Long ago, the Mushroom Kingdom was ruled by Tyrants, people who enslaved and ruled their people with an iron fist. The only person who could stop them was a Hero, someone who defeated the rule of the tyrants and thusly ended their unwanted rule. He then proceeded to seal away their power into an orb, the Orb of Power, which the new Dynasty of Toadstools then hid with the power of the Shine Sprites. And so it was good.
And yet as time passed, and life became more peaceful, people forgot about the whereabouts of the Orb of Power. They could not tell if it was even below their very feet. Why, not even the current princess knows. And yet, there is someone out there who does...."
Cut to the present. Mario is heading to a party in his honor, celebrating the day he defeated Bowser (the first time, at least). As he appears, suddenly Bowser and his crew find their way to the castle, immediately bombarding it with his troops. Mario valiantly fights, but eventually falls. Hours later, he finds that the world had gone dark. And there appears to be something glinting amidst the gloom...!
So begins Super Mario 63, Runouw's fan-made Flash version of the classic game Super Mario 64, that also contains elements of Super Mario Sunshine and Super Mario Galaxy. Even though it doesn't have as many game mechanics as either 64 or Galaxy, it does have Sunshine's FLUDD, capable of doing various tasks depending on the nozzle that it currently has. Be advised, though, even if you do manage to get a FLUDD extension, it'll still be tricky to get through the game without either trying multiple times or otherwise finding things that you weren't supposed to before.
The game can be found here.
- Actually a Doombot: Clown Car!Bowser turns out to be a robot.
- Alliteration: The mission text for 'Switch' to the Secret Room in Big Boo's Haunt.
Get a grip! This ghostly Shine Sprite has been gobbled up by the Ghost's secret room. By getting the Ghostly Golden and Ghostly Green switches, by golly, you might get the garment, but be on the guard from the gruesome ghosts.
- Alternate Continuity: This is, after all, a fan game.
- An Ice Person: Chief Chilly of Snowman's Land.
- Blackout Basement: A subversion in Boo's Mansion's basement. Even though the lights are indeed shut off when you engage the boss there, you can still see your way around.
- Bonus Stage: Lots and lots of them.
- Breaking the Fourth Wall:
- In the Tutorial stage, even!
- Bowser even calls Mario a "worthless pile of pixelized sludge" during a plot point that reveals the Darker and Edgier aspect of the storyline.
- Bubbly Clouds: Rainbow Ride, arguably The Secret in the Sky.
- Continuity Nod: Kamek flashes back to being on the receiving end of the Bait and Switch Boss moment in Yoshi's Island (his first line of dialogue in that flashback is the original SNES text, not the revised GBA text).
- Darker and Edgier: Especially towards the end.
- Damn You, Muscle Memory!: Z, which is used as the A button and to jump in multiple flash games is instead used to ground pound, which can't be cancelled.
- It doesn't help that Fludd is used with C as a boost in mid-air...and the C key is extremely close to the Z key. Cue the frustration.
- Defeat Means Friendship: Suggested, but Averted anyway.
- The Dragon: Kamek ...until Bowser boots him off the team.
- The End of the World as We Know It: Bowser's ultimate goal, by way of meteor.
- Enemy Mine: Kamek helps Mario out at the end of the game, stating that Bowser's Omnicidal Maniac behavior is due to the Orb of Power.
- Eternal Engine: Tick-Tock Clock (obviously without the combustion part).
- Exactly What It Says on the Tin: Shifting Sand Land, Lethal Lava Land, and some others.
- Floating Water: Lampshaded in one level:
Random Toad: Aren't you surprised by how we got water to blatantly ignore gravity? (pause) What?!?! You think it is easy altering the laws of physics, like gravity?!?!? How 'bout you try?!?
- Game Mod: The Level Designer, available after 5 Star Coins. Hoo boy.
- Green Hill Zone: Bob-Omb Battlefield.
- Ground Pound
- Hailfire Peaks: Wet-Dry World (combines dry land with an underwater area).
- He Knows About Timed Hits
- Idle Animation: Mario will do various things if you stand still doing the game, like say "Let's go!" or sleep.
- Incredibly Lame Pun: The Mush-Room, a room full of 1-Up Mushrooms, which is unlocked by collecting all 64 Star Coins.
- There's a Toad that tells Mario the story of how he (the Toad) saw a pun contest online, and submitted ten jokes so he would have a better chance of winning. But none of the puns won the contest; in fact, no pun in ten did.
- Law of One Hundred: As in most 2-D Mario platformers, collecting 100 coins earns you a 1-Up.
- Lethal Lava Land
- Magic Carpet: Found in Hazy Maze Cave and Rainbow Ride.
- Make My Monster Grow: Kamek enlarges a Goomba into Goomboss in "Castle Gardens", and a Bully into Big Bully in "Kamek's Castle".
- Marathon Level: Bowser's Castle.
- Meaningless Lives: Made even more meaningless with the Level Designer.
- The lives become really meaningless when you unlock the Mush-Room; it contains about 25 extra lives, plus enough coins to rack up about 2 or 3 more on top of that.
- Mood Whiplash: After you get enough Sprites to put an end to the Endless Staircase and head to the chamber housing the Slingstar to Bowser's Ultimate Castle, the music gets more serious.
- New Game+
- Nintendo Hard, if you decide to play it without cheating, that is.
- Oxygen Meter: Although different from the life meter in this case.
- Plot Coupons: Shine Sprites, though not Star Coins.
- Pragmatic Adaptation: Some of the levels from 64 didn't make it into this game. Others were reduced to mini-courses. And it's still good!
- Sequence Breaking: With a bit of patience and knowledge of the secret passageways, you can go straight to the second Bowser fight from the beginning.
- Most of the possibilities for Sequence Breaking (i.e. the aforementioned secret passageways)
appear to behave clearly been inserted on purpose, though they are very cleverly hidden. - Hell, you can actually go to the very last level in the game right from the start. Take the secret passage on the right side of the main lobby, jump up while in the passage to reach a secret room with the Rocket and Turbo Nozzles in it. Grab the Rocket Nozzle, jump on top of the top-middle door in the lobby, and Rocket up to the top of the screen. There you go.
- Most of the possibilities for Sequence Breaking (i.e. the aforementioned secret passageways)
- Shifting Sand Land: It's a mini-course, but it is indeed in the game.
- Shout-Out: Several.[1]
- Slippy-Slidey Ice World: Snowman's Land
- Symbol Swearing: After Kamek reveals that he has been kicked out of Bowser's forces after Bowser gets the Orb of Power but before further expositioning on how Bowser has become influenced by the Orb of Power.
- Theme Music Power-Up: Any time Mario touches a Special Star, standing in for 64's special caps.
- Under the Sea: Jolly Roger Bay, one half of Wet-Dry World.
- Unusual Euphemism: When Bowser announces his plan to destroy the Mushroom Kingdom to the Toads, one of the Toads exclaims, "Oh my Goomba!"
- Wall Jump: Taken out of the game. Would have still been cool, though.
- With Great Power Comes Great Insanity: Bowser, with the Orb of Power.