Sliding Scale of Endings

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    This page needs some cleaning up to be presentable.

    This needs to be turned into set of categories, with subcategories corresponding to the section headers on this page.

    Originally, the word "comedy" meant that the story ended on a positive note, and the word "Tragedy" meant a Downer Ending (or, at the very least, a Bittersweet Ending). The meanings of these words have evolved over time, but the concept remains: Some stories end happily, and others...not so much. This is a scale of how happily a given story is bound to end.

    Good Ending

    Neutral Ending

    • Bittersweet Ending - The good guys win, but, due to some terrible tragedy, they're not going to be happy about it. Or they die, but everyone else is happy.
    • Multiple Endings - A character's actions in the game decide how the ending turns out.
    • No Ending, Bolivian Army Ending - The ending is ambiguous. Did the heroes win, or did they all die horribly? The author or creator ain't talking, so it's up to the viewer to decide.
    • Gainax Ending - The ending is confusing and full of Mind Screw; differing interpretations can lead it to being placed in any of these three categories.

    Bad Ending

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