Resident Evil 3: Nemesis/Nightmare Fuel


  • Resident Evil 3: Nemesis is trying to be scary, it's Survival Horror, but it does better than expected with the eponymous monster. The reason? Unlike most of the enemies, it can appear anywhere. The only clue that it's about to attack you? The music turns dramatic and a voice groans "STARS..." from just offscreen.
    • The game was made even scarier when played with a scratched disc. The game was entirely unaffected except for one thing: no scary music when the Nemesis shows up. You think he's creepy when you hear the dramatic music swell? Imagine that instead all you hear is silence.
      • Try this on for size: the first time playing the game, having to do so on a TV that had sound and color problems (i.e. speakers were completely busted and everything was tinged into a greenish hue); in other words, not even the Nemesis' telltale "STARSSSSSSS..." groan was available, nor some of the stuff hidden in darker corners of the maps. Imagine the complete shock when all of a sudden, you run out of the save point under the stairs in the police station the first time Nemesis comes out with a rocket launcher and like, right the next moment, he's blasted to smithereens. Enough to make you swear to never play the game again without proper sound and colors.
      • Just the sheer idea of a hulking monstrosity constantly stalking you, and being specifically created to come after you until you are DEAD is scary as all hell.
      • A particularly scary music is the misleadingly titled "Never Give Up The Escape", heard mainly in empty rooms, of all places. A low drone piece punctuated by bell scare chords, and ominous Ethereal Choir.
      • Let's not forget "Feel the Tense" playing in the background when the Nemesis can still show up at any time.
  • In one cutscene, either Carlos or Nicolai is forced to kill a comrade named Murphy who is turning into a zombie.
    • It's arguable worse with Carlos; Nicholai's outright sociopathic and has no problem shooting the man, but Murphy has to beg Carlos to kill him.
  • The very idea of Nemesis - a Body Horror-infused Implacable Man with Combat Tentacles and the brains to use heavy weaponry, whose sole drive overriding everything including pain and any instinct for self preservation is to hunt you down and kill you.
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