Resident Evil: Revelations/YMMV


  • Alas, Poor Villain: Norman is seen in this light by Chris and Jill.
  • And the Fandom Rejoiced: An improved version of the RE 4/5 gameplay engine with new additions like attack dodging and run 'n' gun. MT Framework Mobile providing some seriously impressive visuals. Survival horror coming back with a vengeance. Terrifying new enemies mutated by a T-Virus variant. These are just some of the reasons why the game is currently so celebrated, to the point where some of the more vocal detractors of 4 and 5 have declared Revelations to be the true Resident Evil 4.
  • Disappointing Last Level: The final level, deep within the sunken bowels of the Queen Dido, takes place mostly underwater, with very few enemies.
    • The utter sense of dread and menace the location provides more than makes up for it.
  • Double Reverse Quadruple Agent: Vester. He starts out as an apparently antagonistic agent of the FBC, but is eventually revealed to be O'Brian's agent in that organization, working with him to make it appear Veltro is back. His role is heroic from that moment, onwards, until the Stinger, in which he is seen delivering a sample of the deadly T-Abyss virus to an incognito Jessica.
  • Ending Fatigue: Most players will assume the game to end with the sinking of the Zenobia, and Chris and Jill's helicopter-bound, minigun-firing battle with the gigantic B.O.W. Turns out there is one more flashback segment to Terragrigia and an underwater exploration into the Queen Dido.
  • Ensemble Darkhorse: Rachel, surprisingly. During her debut trailer, she was immediately declared The Scrappy due to her Non-Standard Character Design, especially with her Improbable Hairstyle. It's only when she is immediately killed the moment the player meets her, and eventually returns as a re-occuring enemy akin to Lisa Trevor and Nemesis that she recieves a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode.
  • Fridge Brilliance: Why has Chris buffed up so much by RE5? Among other things, he didn't have the strength to lift Parker quickly enough when he fell off the catwalk. Naturally, he doesn't want that to happen again.
    • After Raymond gets shot and appears to die, Parker refuses to go back to the Casino or Emergency Communications Room, citing the need to deal with something at the Bridge. He can still up to the Solarium, though, which is actually much farther from the bridge than either of the two other locations. It seems to be a subtle show of grief. The only time earlier in the game that Parker ends up in the ECR is when Raymond is there and the Casino has Raymond's body lying on the floor.
  • Hell Is That Noise: The first time you enter the Promenade Deck, before you meet what used to be the comms officer:

"Maydaaaay... mayydaaaaay... this is... the emergency call number... from the Queen Zenobia... maaaaaayyyy.... daaaaayyyyyy..."

  • Nightmare Fuel: The majority of the enemies, especially the invisible Hunters.
    • Rachael in particular. Not only what happened to her is Nightmare Fuel, but her transformation afterwards. The shrills coming out from her is terribly scary as she goes around trying to kill the player.

Rachael: ...found you...

    • The bone chilling distress call from the comms officer.
  • Player Punch: Parker getting shot and his Disney Death.
  • Sidetracked by the Gold Saucer: Raid Mode is highly addictive, especially considering it has local and online co-op.
  • That One Attack: Norman's attack after he teleports, which is impossible to dodge unless you know to exploit the charge-up period and stun him out of it by shooting his heart.
  • The Scrappy: BSAA agents Keith and Quint.
  • Visual Effects of Awesome
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