< Radiant Silvergun
Radiant Silvergun/YMMV
- And the Fandom Rejoiced: "An XBLA port?! Hooray, I don't have to pay 200 bucks and own a modified Saturn anymore!"
- Alternately, "An XBLA port? The collector value of my Saturn copy just dropped through the floor! Who'll pay $300 for my copy now? Screw you, Treasure!"
- Breather Boss: Nasu is relatively easy boss after Golets and before the dodecagon which transforms into a cross.
- Crowning Music of Awesome: Music by Hitoshi Sakimoto. Some quick examples are songs like this and this.
- Non Sequitur Scene: Because the arcade version leaves out most in-game dialogue and cutscenes from the Saturn version, a number of these moments happen for arcade-specific players. For example, when fighting against GEDO-O, everything turns into a pseudo-Retraux-style wireframes complete with beeps. In Saturn/Story Mode, dialogue occurs beforehand where Tetra captain Tengai orders Creator to analyze and record the fight with the GEDO-O. The change to wireframe is concurrent with the start of the recording.
- That One Boss: The third boss, Gallop, is already packing a big punch with a large variety of attacks.
- DAIKAI10 in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
- Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
- Ohtrigen can cause more deaths per minute than any other boss in the game.
- That One Level: Stage 4 due to a multiple obstacles and traps intended to throw off players, as well as hard-to-dodge attacks from the bosses.
- For those who want to get large chains (and probably a necessity for players, regardless, since is a point where weapon levels should be as high as possible), part one of Stage 5A "Victim" is the most challenging, as it also takes place during a boss fight. There are tons of drones flying around when players must navigate inside the boss as wall turrets line the surrounding and firing at the player's position. Periodically, the walls will close in, forcing players to take cover as a missile flies through. Eventually, girders slide through the corridor, all the while the turrets keep firing. Later, kamikaze ships appear and home in to players, all the while the boss starts rotating. The likelihood of hitting a wrong enemy and resetting the chain is certain during this sequence, even at lower difficulties. Finally, since this is still a boss fight, time is of the essence, and not destroying the boss in part one prevents the second part (Saturn/Story Mode exclusive) from happening, making players lose the point bonus that can be acquired to help level up weapons.
- They Changed It, Now It Sucks: On the Xbox 360 port of the game, you can no longer use continues on its Story Mode whereas the Sega Saturn version allowed you to use them, which can make playing the Story Mode harder than it should be.
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