Odama

Odama is mix of Real Time Strategy and Pinball. You are in control of a relatively small army, and you are using them to take over feudal Japan and avenge your father's death. At your disposal are giant bell and a giant ball. With your flippers, you send your giant ball--named Odama--at your enemies, pinball-style, sometimes hitting the bell to cause damaging shockwaves.

Not to be confused with that president guy. Or that terrorist.


Tropes used in Odama include:
  • Nintendo Hard: Like you wouldn't believe: Keeping a giant ball from running over an army who you control by microphone while there's a Time Limit, and don't forget those environmental hazards and side quests in battle.
  • The Guards Must Be Crazy: Or very hungry, as both sides will drop what they're doing if you throw a giant riceball at them.
  • Guilt Based Gaming: If you take too long, if you give up prematurely, hell, you'll be even laughed at if you keep playing after losing a number of times or your ball falls between your flippers.
  • What the Hell, Hero?: Your army will call you out if you roll your ball on them.
    This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.