< Neverwinter Nights 2

Neverwinter Nights 2/YMMV


  • Cliché Storm: Played so straight and well that it actually is interesting.
  • Crowning Music of Awesome: An in-story example: arguing your defense at trial. In Song. Flusters the prosecutor and wins you the crowd.
  • Draco in Leather Pants: Bishop, Bishop, Bishop.
  • Fan-Preferred Couple:
    • Male Knight Captain/Neeshka and Female Knight Captain/Bishop or Sand
    • Neeshka was an option but cut due to time, oddly the leftovers have several flirtatious lines that flow better than the sudden confessions of stalking and Jail Bait Wait from the actual love interest. This hit such a level that one of the developers tried to defend the game's Official Couple, claiming that Neeshka was never intended to be anyone's love interest, and that the devs didn't understand nor appreciate the fans' fervor along such lines. Nevermind that, as this troper put it, Neeshka's a They Might Be Giants tour shirt away from being a geek girl herself.
    • Another fan coupling was the male PC and Shandra Jerro, which may have been shaped to look like an Official Couple before Shandra's horrible death.
  • Iron Woobie: When asked about her past, Neeshka rattles off an incredibly depressing backstory. She doesn't care, though - she's just happy that someone's taking an interest.
  • Magnificent Bastard: Mephasm, who never overtly does anything evil by his own will in the story, yet nobody has the slightest doubt that he's as bad as they come.
  • Moral Event Horizon:
    • Evil PCs are offered a chance to cross it at the end, slaughtering all your former party members before taking Garius' place at the head of the King of Shadows' army.
    • Ammon Jerro freely admits he's crossed it, and doesn't look back unless the player has high influence with him. He doesn't try to justify the morality of it, simply saying that he tried more polite options first to no gain, and that he'll accept the fate he's earned.
  • Most Annoying Sound:
    • The various "I can't carry any more" soundbites.
    • "Sure, I can do that! ...All done!"
  • Player Punch: Shandra's death.
  • Relationship Writing Fumble: Of the two romance options reduced to one due to time concerns for males, the one that is kept comes off as creepy Jail Bait Wait stalker behavior (It predates Twilight, honest), while even though Neeshka/MC is mostly cut, it is still more natural feeling [1] female party member, the above mentioned creepy stalker complaining that she thinks you are looking at Neeshka and even Neeshka resisting Mind Control and stating that you are the only person that has ever been nice to her then the the one that stayed. In fact, it has more chemistry than most video game "romance" subplots.
  • The Scrappy: Qara, for being a Pyromaniac sorceress with an overinflated sense of importance and a tendency to destroy loot chests with her splash damage. Her rivalry with fan favorite Sand doesn't help matters.
  • Scrappy Level:
    • The final area, which apart from its general bugginess is also decidedly less fair than any previous dungeon
    • On the other hand, the huge coolness of controlling all of your companions in the final battle, minus a few dirty traitors who you get to beat the hell out of, and the extremely cool ending for the evil side do their best to make up for it.
    • On the other other hand, said battle is very clunky even by this game's standards.
    • The Orc Caves, have no part in the plot, really shows off the game's love of enemy spam over single challenging encounters and forces characters into your party for no reason (while he knows the location of your quest, there is no reason he can't just tell you) at all.
  • Too Cool to Live:
    • Shandra stands out among a otherwise party otherwise exclusively made up of very unoriginal characters as a Deadpan Snarker (not unlike Jolee Bindo for that matter) and master of Who Writes This Crap? and dies. The setting allows resurrection easily and unlike the other time an ally dies, you are easily of sufficient level and wealth to bring her back.
    • Possibly justified by the setting requirements for resurrection. In 3.5 D&D, nobody can be raised from the dead against their will, and Shandra was only ever a reluctant participant in the storyline. There's also a possibility someone was preventing her from coming back -- Shandra's final acts did, after all, involve at least one bargain with a devil.

Mask of the Betrayer:

  • Alas, Poor Scrappy:
    • Ammon Jerro tells you Grobnar attempted to save a 12 foot Blade Golem by blocking a pillar with his frail gnome body at the end of the OC.
    • Also, if Qara was on your side in the final battle, she gets her head crushed in by a rock whereas Sand transforms himself into an Iron Golem.
  • Complete Monster:
    • Myrkul. Just...just Myrkul.
    • You, in the evil ending.
  • Growing the Beard: And how! It is even said that Neverwinter Nights 2 is only the prologue to this story.
  • Moral Event Horizon: Leading several innocent people, including Anya, to a gruesome death at the hands of spirit eater-worshipping uthraki.
  • Surprisingly Improved Sequel: The original campaign is a fun, Slayers-esque romp through the Sword Coast, but its heavy reliance on cliche (intentional or not) rubbed a lot of people the wrong way and led to divided opinions (to say nothing of the bugs. MotB, on the other hand, is regarded by many players as the best D&D-styled CRPG since Planescape: Torment.

Mysteries of Westgate

  1. Neeshka being jealous if you overpay for a painting of another
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