< Nehrim

Nehrim/YMMV


  • Demonic Spiders: Those damn acolytes if you're a mage. With their reflect magic, and spell absorption, you often end up killing yourself with your own magic while they smack you around with their claymores.
    • Also the actual Tarantulas. They're all over (one right outside the start of Part One!) - they're tough, spam paralytic spells so you spend more time on your face than your feet, and on top of it you don't even get to harvest any venom from them.
  • Game Breaker: The Magic Winds armour sets if you're a mage, with its massive magic regen bonus spamming high level magic attacks and backpedaling away from enemies makes the game pathetically easy.
  • Nightmare Fuel: Several.
    • The giant spiders are moderately terrifying in large numbers.
    • The old kingdom of the Dwarves. In fact, one part recreates the Tomb of Balin scene, but with a ton of zombies instead of goblins.
    • When running away from the guards in the Southrealm Temple, you enter a cave. Inside the cave you come across this massive thing laying spider eggs. As you progress, suddenly there's a loud crashing sound and you realize that the thing is following you. You seem to escape it for a moment...Then it eats you. You survive. And no other reference is made to it.
  • That One Quest: The Professional. Oh god, The Professional.
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