Mobile Suit Gundam Climax UC
Mobile Suit Gundam: Climax U.C. is one of the many games based on the UC timeline of the Gundam series. The game contains mobile suits from the One Year War to Crossbone Gundam. The game was released in 2006.
Climax UC has four modes: Chronicle Mode, Progress Mode, Extra Mode and Vs Mode. Chronicle Mode lets you play as the main characters of each series and follow their storyline. Progress Mode allows you to make your own character and play through the game as a grunt . Extra Mode lets you play through different scenarios. Vs Mode is exactly what is sounds like. The game is relatively unknown, but one of the better Gundam games.
Tropes used in Mobile Suit Gundam Climax UC include:
- Anime Theme Song: Of note is that Eternal Wind, the main theme of Mobile Suit Gundam F91, is used in full as the game's ending theme.
- Attack Drone: As per usual for Gundam, Funnels are in widespread use.
- Boss Rush: The final mission of Chronicle Mode amounts to this, pitting you against Ez-8, Alex, Dendrobium, Zeta, ZZ, Nu, and F91 in sequence while stranded in Another Dimension. A good number of the missions in Extra Mode also amount to this, making you fight waves of bosses with a particular theme.
- Calling Your Attacks: Whenever someone uses funnels
- Can't Catch Up: Zigzagged. The vast majority of the characters in the game can't level up at all and thus the main characters will always be the most powerful, with Char and Amuro being at the top of the heap while the likes of Chris and Bernie will always be scraping the bottom of the barrel in terms of stats and abilities. However in Progress Mode, Kamuna will start with bottom-tier stats and, depending on the player's performance and choice of MS, can level up to the point where by the time his progeny are available for use in the other game modes, it's possible for them to be even stronger than the most famous aces.
- Charged Attack: Hold-type.
- Cherry Tapping: Your main weapon attacks will mostly do this type of damage to bosses, despite being able to take down the enemy Mooks in 1-2 hits.
- David Versus Goliath: Some of the most famous battles of this type are lovingly recreated in Chronicle Mode, including Gundam VS. Big Zam, Gerbera Tetra VS. Dendrobium, Gundam Mk-II VS. Psyco Gundam, and Gundam F91 and Vigna Ghina VS. Rafflesia.
- The Computer Is a Cheating Bastard: Like you wouldn't believe. Enemy bosses in particular don't have to worry about their thrusters overheating, allowing them to remain in flight or moving at high speed practically indefinitely, or CP bottoming out leaving skills unusable. To top it off, they possess far better stats on every level than their MS should be able to have.
- Degraded Boss: The F91 Gundam becomes this in Progress Mode's Secret Level, based upon a scene in Crossbone Gundam which features the heroes of that series taking on a number of mass-production versions of it. While they're nowhere near as dangerous as the F91 is in other parts of the game, they're still far tougher than the average Elite Mook, and you have to shoot down about 50 of them. Have fun.
- Demoted to Extra: A large number of characters (and some MS) will appear in conversations or cutscenes, but do not appear during gameplay.
- Elite Mook: Leader MS (designated by being circled red, rather than orange or yellow on the HUD) are (slightly) tougher than their fellow Mooks and are even able to evade your attacks to a certain degree.
- Everything's Better with Spinning:
- First Installment Wins: Averted. One would expect the first series to have a large number of stages dedicated to it, but there are only about four (not counting two stages which are functionally perspective-flipped in Char's scenario). Rather, it's Zeta Gundam that gets most of the attention in this game, with the largest number of playable characters/MS and story stages coming from it.
- Game Breaker: High-mega cannon. Quin Mantha as well since it has funnels and an I-field. Rafflesia also counts with its bugs.
- Goddamn Bats: Mooks using anything that can stun will make you want to break your controller.
- Hyperspace Arsenal: Some mobile suits can pull weapons out from thin air for their attacks.
- Humongous Mecha: This is a Gundam game.
- Joke Character: Zeta Zaku
- Loads and Loads of Characters: Both pilots and mobile suits
- Macross Missile Massacre: Dendrobium. 1400 missiles can't be wrong.
- Mighty Glacier: Any large mobile armor
- No Export for You:
- Oh Crap: What you will likely say when you encounter the army of F-91s.
- One-Man Army: While you do have allies, they don't do much. They just stand around and fire uselessly, missing by a mile almost every shot.
- Palette Swap: Subverted. Some mobile suits may look similar, but they have different weapons and attacks.
- Power Creep, Power Seep: Subverted. Later grunt suits can tear older suits apart in a few hits. This includes the player's mobile suit. Good luck trying to take down the Psyco Gundam in a grunt suit.
- Ramming Always Works: Some special attacks for some mobile suits is a ramming attack.
- Redshirt Army: Played straight and subverted. Some stages the enemy does almost nothing at all. In other stages, they spam level 3 attacks.
- Super Prototype: It's Gundam
- Secret Character: The Crossbone Gundams
- Sphere of Destruction: GP-02's nuke
- That One Boss: Rafflesia is one of the hardest mobile armor to beat due to its I-field and bug spamming.
- The Ace: The game likes to warn you of enemy aces by pausing the battle and flashing a huge WARNING sign up.
- The Computer Is a Cheating Bastard: Enemy suits like to fly out of the map boundaries and shoot you.
- Wave Motion Gun: Hi-Mega Cannon, Mega Bazooka Launcher and Big Zam
- Weapon of Mass Destruction: Several mobile suits get these.
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