Middle Ware

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    In the context of video games, Middle Ware is software that a game developer can add on to their game for certain features. Middleware developers help other developers by not having them "re-invent the wheel". Middleware can either come from a third party company, or developed in-house. Contrast to a complete Game Engine, which may comprise of almost everything in the game, or just the core components.

    Examples of Middleware
    • Physics
      • Havok
      • PhysX (ex- Novodex, from NVIDIA)
      • Eurphoria
      • Bullet
      • ODE (used in Call of Juarez)
      • Newton Game Dynamics
      • Tokamak
    • Video codecs
      • Bink/Smacker
      • Sofdec
    • Other
      • SpeedTree: For when you really need a tree, and fast.
      • FMOD: Handles audio playback
      • Scaleform: Used for HUDs and menus.
      • OGRE: 3D engine, already compatible (see addons) with several physics engines.
      • The Yake Engine: cross-platform game engine / application framework.
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