Meta Multiplayer
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There are several distinct types of multiplayer modes in Video Games.
This trope is a Sister Trope of Competitive Multiplayer, Co-Op Multiplayer and Massively Multiplayer.
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Meta Multiplayer
Only 1 player is present playing in their own game at a time, but there are other players doing this as well.
Leaderboards
Players compete with other single players for performance in the game. Heavily based on Scoring Points.
Examples:
- Nearly all Arcade Games.
- In fact, nearly all Xbox 360, PlayStation 3, Xbox One and PlayStation 4 games have support for this.
- This is the essence of Speedrunning (getting to the end of the game in the shortest time).
- Nethack has the score list which can be seen by other players on the same system (e.g. a public server), and there are "bones files" which store the contents of a level on which a character died. The program "Hearse" can be used to exchange bones files with other players.
- Many Web Games and puzzle games (leaderboard for high score/best time).
Succession Game
Players take a turn in a single-player game, then relinquish control to another at a certain point in the game's progress.
Examples:
- Although not a built-in part of the game, succession games are very common in Dwarf Fortress, such as the infamous Let's Play thread Boatmurdered.
- Super Mario Brothers 3 for the NES.
- Link's Crossbow Training for the Wii.
- Almost any game can be played this way even if it isn't part of the game design.
Non-Preemptive Multiplayer
Two individual games that take turns. The two game sessions are kept entirely separate. Both scores may be tracked and directly compared for competition.
Examples:
- Most arcade games with 1 joystick and a "2 player" mode, such as Pac-Man.
Recorded/Ghost Matches
One player's game is recorded from start to finish, and another player competes directly against the recorded game.
Examples:
- Tetris Friends uses this method for most of its multiplayer games.
- TrackMania can use up to twelve ghosts in a race.