Meta Multiplayer

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    This page needs some cleaning up to be presentable.

    This trope is being considered for moving back to the Trope Workshop because it is marked as needing a better description. It currently has a one-sentence description and a list of subtypes.

    There are several distinct types of multiplayer modes in Video Games.

    This trope is a Sister Trope of Competitive Multiplayer, Co-Op Multiplayer and Massively Multiplayer.

    This page needs a better description. You can help this wiki by expanding or clarifying the information given.

    Examples of Meta Multiplayer include:

    Meta Multiplayer

    Only 1 player is present playing in their own game at a time, but there are other players doing this as well.

    Leaderboards

    Players compete with other single players for performance in the game. Heavily based on Scoring Points.

    Examples:

    • Nearly all Arcade Games.
    • In fact, nearly all Xbox 360, PlayStation 3, Xbox One and PlayStation 4 games have support for this.
    • This is the essence of Speedrunning (getting to the end of the game in the shortest time).
    • Nethack has the score list which can be seen by other players on the same system (e.g. a public server), and there are "bones files" which store the contents of a level on which a character died. The program "Hearse" can be used to exchange bones files with other players.
    • Many Web Games and puzzle games (leaderboard for high score/best time).

    Succession Game

    Players take a turn in a single-player game, then relinquish control to another at a certain point in the game's progress.

    Examples:

    • Although not a built-in part of the game, succession games are very common in Dwarf Fortress, such as the infamous Let's Play thread Boatmurdered.
    • Super Mario Brothers 3 for the NES.
    • Link's Crossbow Training for the Wii.
    • Almost any game can be played this way even if it isn't part of the game design.

    Non-Preemptive Multiplayer

    Two individual games that take turns. The two game sessions are kept entirely separate. Both scores may be tracked and directly compared for competition.

    Examples:

    • Most arcade games with 1 joystick and a "2 player" mode, such as Pac-Man.

    Recorded/Ghost Matches

    One player's game is recorded from start to finish, and another player competes directly against the recorded game.

    Examples:

    • Tetris Friends uses this method for most of its multiplayer games.
    • TrackMania can use up to twelve ghosts in a race.
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