Mega Man 8

Mega Man and Rush, with Duo in the back.


Mega Man 8 is a PlayStation and Sega Saturn video game, released in 1997. It was made to celebrate the 10th Anniversary of the series, as well as give the old school formula a new coat of 32-bit paint.

The plot begins when a duo of fighting alien robots crash-land into Dr. Wily's Island base. Mega Man promptly arrives in time to save one of them, while Wily steals a strange source of energy from the wreckage of the other robot. After mowing down four of Wily's latest Robot Masters, Dr. Light finishes repairing the alien robot, named Duo, who soon after escapes, leading Mega Man in chase, only for him to nearly be killed by one of Wily's mecha, although Duo saves him in time. Duo reveals that Wily has been using "Evil Energy", a corrupting source of energy that he acquired from the robot Duo was fighting earlier, and that it must be destroyed lest it all destroy the earth.

All in all, the game was a modest hit in both critical and commercial success, although it didn't get the same attention as the hit Mega Man X 4. Regardless, it would be many, many years before a true Classic Mega Man continuation, Mega Man 9, would pop up.

It would later receive a SNES spinoff called Mega Man and Bass in 1998.

A fan-made 8-bit remake of this game also exists, and can be found online.

Not to be confused with Mega Man 8 Bit Deathmatch.


Tropes used in Mega Man 8 include:
  • Assist Character: The Rush Jet levels, where powerups can summon Eddie, Beat and (for the first, and so far only, time he's ever went out into battle) Auto to your side.
  • Beneath the Earth: Where Wily's latest Skull Castle resides.
  • Big Damn Heroes: Duo saves Mega Man twice from getting killed by Wily.
  • Blade Below the Shoulder: Sword Man.
  • Bonus Boss: Cut Man and Wood Man both appear as mini-bosses in the Sega Saturn version of the game.
  • Boss Rush: Pops up in Skull Castle near its end, as per usual.
  • Bubbly Clouds: Tengu Man's stage.
  • Calling Your Attacks: The robot masters do so in this one.
  • Camp Gay: Aqua Man; but you can call him "Handsome Guy"!!
  • Continuity Cameo: See Shout-Out below.
  • The Corruption: The "Evil Energy".
  • Curb Stomp Battle: Mega Man is powerless against Wily's gorilla mecha, but Duo effortlessly mows him down.
  • Cutscene Boss: See above.
  • Demoted to Extra: Bass. Mega Man fights him briefly during the opening cutscene, but he's not seen again until near the end of the game, showing up as a mini-boss of the third Wily level, after which he disappears from the game entirely.
  • Down the Drain: In an optional sidepath in the intro stage.
  • Early-Bird Cameo: Contrary to popular belief, Duo did not debut in this game, but first popped up in the arcade game Mega Man 2: The Power Fighters.
  • Electric Torture: Wily's gorilla mecha uses this to try and kill Mega Man.
  • Elmuh Fudd Syndwome: Dr. Light suffers from this in the English dub.
  • Eternal Engine: Grenade Man's stage.
  • Evil Is Not a Toy: the Evil Energy possessing Mega Man in the finale wasn't a part of Wily's schemes; in fact, you could argue that he was genuinely surprised when it happened.
  • Fanfare: The classic "Boss Selected" music pops up again.
  • Fire, Ice, Lightning: Sword Man, Frost Man, Clown Man; respectively.
  • Flaming Sword: The Flame Sword, natch.
  • Humongous Mecha: Wily's gorilla mecha midway through the game.
  • Jungle Japes: Search Man's stage.
  • Mad Bomber: Grenade Man, full stop. He cackles like a loon throughout the fight, he blows up the floor at one point, and he actually seems to enjoy being hit by his own bombs!
  • Mission Pack Sequel
  • Oddball in the Series: For many gameplay reasons, and for being the only core original-series game not to debut on a Nintendo system.
  • Press X to Not Die: The "Jump, Jump, Slide Slide!" segments of Frost Man's stage, and later Skull Castle 1.
  • Shout-Out: The rotting remains of the Dragon Boss from Mega Man 2 can be spotted in the intro stage.
    • The intro movie is one huge Shout-Out to all of the previous games in the series, with numerous robot masters and fortress bosses from 1-7 making an appearance.
  • Temple of Doom: Sword Man's stage, combined with Lethal Lava Land.
  • Unexpected Shmup Level: The Rush Jet sections, in Tengu Man's level as well as a Fortress level.
  • Walk, Don't Swim: The only (official) game that averts this by having Mega Man actually swim.
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