Mechanical Maniacs
Until then, we are ..... The Mechanical Maniacs!
Megaman defeated the evil Dr. Wily and his eight Robot Masters, along with the peace-keeping robot, Gamma, and the world is safe. So what happens next? Well it turns out Spark Man wasn't completely destroyed and, using his mechanical skill, recovered all the other seven Robot Masters and repaired them.
Now unemployed, living in an abandoned warehouse the eight Robot Masters now had a few problems, like getting money, taking over the world, fighting back evil Decepticons, and generally making ends meet.
The longest still-running[when?] Mega Man Team, they Grew the Beard, and now deal with a somewhat dark future after the multi-team crossover, Business of War.
Tropes used in Mechanical Maniacs include:
- Author Avatar: All eight Mega Man 3 Robot Masters! And then some.
- Cerebus Syndrome[context?]
- Crossover: In Mechanical Maniacs, several universes are shared, including Power Rangers, Teenage Mutant Ninja Turtles (The Maniacs even lived in the Technodrome), Transformers, Final Fantasy, Ninja Gaiden...
- Face Heel Revolving Door: Geminiman.
- Gender Flip: As the Author Avatar representation changes, Needleman and Sparkman eventually became Needlegal and Spark Chan when Psycho Magnet and Classi Cal took the respective roles.
- Mary Sue Tropes: Averted, all of the characters actually have distinguishable personality.
- Orphaned Series: Hadrian Howell (Hardman)'s Maniacs Moments, eventually concluded by Gauntlet (Shadowman).
- Recap Episode: For Series 1 to 6, complete with lots of Lampshade Hanging and foreshadowing ironic statements.
- Took a Level in Badass: Galvatron at one point.
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