< Live a Live

Live a Live/Tear Jerker


  • Oersted's chapter. "As long as there is still one person who believes in you." Oersted clings to those words for dear life, when the kingdom believes he is the Demon King. And when he finally reunites with the princess, only for her to ask why he didn't try to rescue her (he did, above everything else), cries for Straybow (who betrayed Oersted completely), and commits suicide in front of him. Is it any wonder Oersted snapped?
  • The Kung Fu chapter. The story of the chapter is based around an ancient martial arts master who reforms and teaches three thieves, and teaches them his style of fighting. No matter what you do though, two of them are killed in a brutal attack from a rival school.
    • This gets even worse on a second playthrough: the one who survives is the one who got the most training, because that one was well-trained enough to be able to get through the battle alive. No matter what order or how evenly you split the amount of training between them, there will always be one student who ends up with an extra day of your attention before the attack. The two you don't choose for that extra day? They die.
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