Kabuki Quantum Fighter

It is the year 2056, and the Earth's main defense computer has been assaulted by a virus. This mysterious virus could very well destroy the world as we, in 2056, know it. Enter Colonel Scott O'Connor who volunteers to stop this menace by turning himself into raw binary code and entering the computer to chase down this virus. Inside the computer, O'Connor takes the form of his persona, a kabuki actor, and battles hordes of foes with his hair.

Despite this bizarre premise, Kabuki Quantum Fighter is a rather normal Platform Game for its time. Tough and very specific jumps must be made and enemies, some of which are annoyingly mobile, seek to stop our wig wearing hero. Its one stand out difference was O'Connor's ability to grab onto hooks that inexplicably float in midair and flip off them onto ledges or other hooks. O'Connor could also climb up ladders and across certain ceilings. For combat, the Colonel has a variety of projectile weapons in his arsenal that would be unlocked as stages were beaten. These weapons ate up a power bar, and as such, O'Connor's main defense remains his huge flowing wig. It was a simple formula, and the game would move from being rather easy to being very finicky about the jumps the Colonel must make. The bosses are oddly the easiest part of the game due to their easy to learn attack patterns and the player's ability to restore O'Connor's health using the power bar. Ultimately, Kabuki Quantum Fighter would not spawn a series of games and join the other more well known platformers such as Mega Man. It is and will remain a weird little NES game.

Tropes used in Kabuki Quantum Fighter include:
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