Hello Kitty: Roller Rescue/YMMV


  • Awesome Music: Throughout, but especially the penultimate battle with the Commander and the final battle.
  • Best Level Ever: Mission 13, infiltrating the park at nighttime.
  • Non Sequitur Scene: After one boss fight, Kitty is scanned by an enemy spaceship. What this means is never explained.
  • Demonic Spiders: The riot shield enemies and the cheerleaders can stun you out of your attacks.
    • Also the ninjas.
  • Nightmare Fuel: The invading Blocks threaten to turn everyone on Earth into a block. This can happen, both in a cutscene if you lose to the final boss and in gameplay—if Kitty is zapped by a laser, she'll become a block, unable to do anything but walk slowly and jump.
    • The fact that the bad guys use lasers, bullets, and bombs on Kitty.
    • The Jump Scare in Mission 5.
  • That One Boss: The train, especially since it causes Collision Damage and is pretty fast.
    • The baseball robot is pretty hard too.
    This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.