< Ghost Adventures

Ghost Adventures/Drinking Game


All The Tropes and Miraheze are not responsible for any damages that result from drinking games,
including but not limited to damages to your liver and other people's cars.

Take a sip when...

  • An EVP is played more than twice.
    • Two if the EVP is unclear.
  • Evidence is reviewed in real-time.
  • Zak's hair is spikier than in the previous episode.

Take a shot when...

  • Aaron says "Oh my God!" or some variation.
  • Zak threatens or challenges a spirit.
  • They have a strange or socially awkward informant or guide.
  • Zak has a hammy moment.
  • The investigated area is haunted by a child spirit.
    • Two if it is heard in an EVP.
  • They use a new piece of technology.
    • Two if it does not pick up evidence.
    • Three if it gets good evidence.

Take a drink when...

  • They capture visual evidence.
  • Evidence is debunked.
    • Two if a huge "DEBUNKED" sign is stamped on the screen.
  • Zak says something clueless.
  • The investigated area is a hospital or an asylum.

Down your drink when...

  • Visual evidence is clear and/or scary.
  • They re-visit a previous location.
  • Somebody is physically harmed by a spirit.

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