< Ever 17
Ever 17/YMMV
- Ass Pull: I may be one of the few people that think this, but I couldn't enjoy Coco's route as much as the others, mainly because the way the story was resolved. I just thought the way they used Blick Winkel to explain how to fix everything was really silly. Sure it may have been foreshadowed and I do like happy endings, I just wish the story resolved itself in a better way.
- Broken Base: The Xbox 360 remake is either a fun alternative to the original with interesting changes, or an utter piece of garbage that disgraces the original.
- Complete Monster: Leiblich Pharmaceuticals, particularly their treatment over Tsugumi, Hokuto, Sara, and Dr. Tanaka. Trying to cover Tief Blau doesn't help either. Their Back-Alley Doctor is especially guilty of this.
- Crowning Moment of Funny: "Dear Mother and Father... How is everything with you? I'm currently playing "chicks" 102 feet under the surface of the ocean."
- Crowning Music of Awesome: The opening is really catchy yet at the same time creates the mysterious mood for this VN.
- Karma a song that plays in the most emotional parts of the VN and the title screen really complements these moments a lot.
- Germans Love David Hasselhoff: This game is more popular in foreign markets than it is in Japan, since it's one of the few commercial Visual Novel releases in their countries.
- To be more specific, while it's still very popular in Japan, it's just one out of many different Visual Novels, and so has pretty much found its own niche. In other countries, where very few Visual Novels are translated, it's considered a classic and one of the greatest Visual Novels of all time.
- Hilarious in Hindsight: When everyone is down after learning the time limit until the implosion in Kid's Routes, You tries to cheer everyone up, saying "It's not like we're on a snowy mountain in the winter!"
- Memetic Mutation: "Why is she in a washing machine?", referring to Tsugumi in the submarine.
- "I shat bricks in Coco's Route."
- Rescued from the Scrappy Heap: While not exactly a Scrappy, Kaburaki was fairly unremarkable in the original game. The remake fixes this up by giving him a lot more Character Development and personality, an actual backstory, and a much closer relationship with Takeshi.
- Robo Ship: Takeshi x Sora
- Tear Jerker: This game isn't an Utsuge for nothing.
- Vocal Evolution: In the original game, Soichiro Hoshi had two distinct voices: his "Takeshi" voice (which he uses for Takeshi and adult Kaburaki) and his "Kid" voice (which he uses for kid Kaburaki and Hokuto). By the Xbox 360 remake, he's developed a distinct voice for all four (his adult Kaburaki and Hokuto voices are similar to their original types, but slightly different).
- The Woobie: Almost all of the characters count, but especially Tsugumi and Yubiseiharukana.
- Woolseyism: In the Japanese version, there's a part of the game where the characters discuss the story of Urashima Taro. Since most Westerners don't know this story, the English version has them talking about Rip Van Winkle instead, which is not only very well known, but is pretty much the same story as Urashima Taro.
- Also, when choosing what character to play as in the Japanese version, the choice to decide was "Ore wa..." and "Boku wa..." (Takeshi uses "Ore", while the Kid uses "Boku"). This wouldn't have worked in English, obviously, so the translators instead replaced the choices with the two character's respective situations: "I've got to find my friends" (Takeshi) and "Who am I?" (Kid).
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