< Donkey Kong 64
Donkey Kong 64/Trivia
- Genre Killer: Collectathons released after this game were considerably toned down in the amount of collectables.
- Hey, It's That Voice!: Donkey Kong is Mumbo Jumbo.
- Keep Circulating the Tapes: For many years, fans were left speculating as to why Nintendo hadn't rereleased this game on the Virtual Console. While Nintendo, not Rare or Microsoft, owns the rights to the game because they created Donkey Kong, many speculated that the inclusion of Jetpac, an original Rare IP that is now owned by Microsoft, prevented the game's re-release. However, Nintendo finally rescued the game in April 2015 when it was announced it as one of the first N64 games to hit the Wii U Virtual Console.
- Limited Special Collector's Ultimate Edition: The "Collectors Edition" of the game came in a banana yellow cartridge instead of the Nintendo 64's standard gray cartridge.
- Name's the Same: DK64 level "Crystal Caves" shares a name with a song in Super Mario World 2. That plays in cave levels.
- Throw It In!: The DK Rap was originally written as a joke by Grant Kirkhope, but the developers liked it enough to include in the game.
- Urban Legend of Zelda:
- Several, the most notable being an inaccessible room in Creepy Castle with a glass wall. If you stand on the hallway outside of it and use a first-person perspective, you can see a tall, carved stone pillar with a Monkeyport (teleportation) pad for Tiny nearby as well as a purple banana balloon floating over it. The room appears to be useless. King K. Rool's control room also features five steel kegs with the Kongs' faces painted on them. Probably nothing more than a little detail, but it sparked some speculation back in the day.
- Until people learned how to get to the room. The Monkey Port pad is in the Stock Car Race room across the hall, behind the Frantic Factory model. In order to get into that room, you need to get Tiny into the ballroom. All Tiny has to do to get in there is have Diddy open the door and switch characters before it closes.
- Then people began to question why a room that required that much effort to get to was empty, which lead to more rumors.
- The fact that this was the first Donkey Kong game since Donkey Kong Country not to feature a Lost World sparked a lot of urban legends back in the day.
- Several, the most notable being an inaccessible room in Creepy Castle with a glass wall. If you stand on the hallway outside of it and use a first-person perspective, you can see a tall, carved stone pillar with a Monkeyport (teleportation) pad for Tiny nearby as well as a purple banana balloon floating over it. The room appears to be useless. King K. Rool's control room also features five steel kegs with the Kongs' faces painted on them. Probably nothing more than a little detail, but it sparked some speculation back in the day.
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