< Distorted Travesty

Distorted Travesty/YMMV



Subjective tropes in Distorted Travesty

Jeremy: Failed diplomacy check.

    • Also, the constant banter between Jeremy and Hexor in the final battle.
    • After Jerry has his Internal Monologue at the end of the game, Jeremy breaks the dramatic mood by saying "You suck at monologues."
  • Crowning Music of Awesome: The BGM for Black Rock Fortress and the overworld BGM after The Darkness takes over. Also, every single battle theme.
  • Fridge Brilliance: After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in Mega Man 6 games, most people wouldn't think anything of it. Who's the boss? An X clone.
  • Goddamned Bats: Each area has some kind of them, for example, the Hideout has Aero Scanners. Conversed with the 'Moles' (falling drills) of the Megaman area.
  • Nightmare Retardant: The goofy enemies prevent the first Distortion from being a full-blown Bleak Level.
    • The Distortion Reckoning would be the stuff of nightmares if it weren't for the humorous banter exchanged by Jerry and Hexor for the entire level.
  • That One Boss: The Quick Time Distorter, Necrobane, Ultimate Phalanx, the Shroud Lord, and any boss on Distorted.
  • That One Level: The Black Rock Fortress.

Subjective tropes in The Sequel To The Prequel

Subjective tropes in Saved Game

  • Continuity Lock Out: Many plot points and references don't make much sense if the player hasn't completed the previous two games in the series.
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