< Die Anstalt
Die Anstalt/YMMV
- Crowning Moment of Awesome: Whether you sympathise towards Dr Wood himself or not, him fighting back mercilessly against his hallucinations using the hypodermic needle that induced them as a sword is pretty awesome regardless.
- Crowning Moment of Funny: This Troper could not stop laughing at Sly's attempts to play Simon, especially when he smashed the machine with the maraca.
- The second time you try to give Dub the motivation tape. After he accidentally breaks it, he asks via pseudo-speech bubble why the place doesn't just use MP3 players.
- Crowning Moment of Heartwarming: Every time a patient is cured.
- Fridge Brilliance: There is some inconsistency throughout the game as to which humans are drawn like regular humans and which are drawn in the distinctive pigtailed big-eyed silhouette style. But it has become clear that this is dependent on the perspective of the toy the player is dealing with at the time.
- For Kroko, he has had the most significant/traumatic interaction with the woman who used him as a mop, so it makes sense, and is in fact vital, that he would remember clearly what she looked like.
- For Dolly, only the hand of her human is seen in detail, because that is all that Dolly remembers from her own painful recollection, having been petrified by the sight and teeth of the dog at the time.
- For Lilo, his owner is a fully detailed teenage girl when seen in the flashback, and the teacher is only a demonic hand because he sees her as a violator rather than a human being. When his owner reunites with him at the door, she switches styles to the alien silhouette, due to the time they've spent apart possibly having caused a disrepancy between memory and current appearance.
- Sly's owners are the silhouettes rather than fully detailed as other owners have been due to Sly being in a pre-overdoze haze from the drugs already coursing through his system, and thus distorting his perception of the people around him.
- Dub's situation is similar to Sly's, but for Lilo's reasoning. He and his owner have spent so much time apart that Dub cannot remember what he looks like, only what he did to hurt him.
- Dr Wood only sees adult humans in detail, because that is what he is used to from his profession. Because of his isolation from children, they appear completely alien to him.
- Nightmare Fuel: Failing to cure a patient can be disturbing, especially if you accidentally kill one with the electroshock therapy.
- There's one particular moment in Sly's story where the picture of Sigmund Freud comes alive and assaults Sly, claiming the snake has a crush on the "therapist". And he's right.
- At one point in Dr. Wood's therapy, you can induce him to perform dream analysis upon the sock puppet therapist and see a dream about the sock puppet watching dancing scissors performing Swan Lake, one of which dances closer and closer to her, its blades snapping open and shut all the while, until... It might sound silly in text, but it's genuinely creepy and disturbing when viewed in-game.
- It's also unsettling when Dr. Wood goes into "cult leader" mode and hypnotizes you, the player when you try to give him dream association therapy.
- And there isn't much evidence either way that this hypnosis didn't work. Your player character seems more than willing to join the others. Which begs the question of what "precious item" he took from you...
- How messed up Dr Wood really is depends pretty much on the order of play. If you play him at the beginning before any other patient, he tries to con mentally disturbed patients of an asylum into believing they are healed in exchange for items that are important to them. But if you play him at the end when all other patients have already left the asylum, they come back for the climactic sermon-esque meeting anyway, implying that Dr Wood, in his desperation for beings to heal and to worship him, causes the patients you have already cured to relapse, making him overstep the Moral Event Horizon. That is, if the entire scenario wasn't merely an extended dream sequence...
- Squick: This Troper was a bit Squicked out by Lilo "vomiting", among other things, a condom, after only seconds ago seeing his owner as a girl in school. Then again, she may be 18 in high school, judging by that math equation.... The condom still stands, though.
- Actually, the age of consent is 14 in Germany and in that and other European countries with similar laws concerning the age of consent, teenagers sometimes start engaging in sexual activity a little before their 14th birthday, thinking of turning 14 as only a formality. So this counts as Values Dissonance between the German gamemakers and players from countries with less tolerance for sex.
- Only with other teens, though; you still get your ass in jail if you're over 18 and has sex with a 14-year-old.
- Even having justified what the owner would be doing with it, how did it get into Lilo's mouth to begin with? And for that matter, how did the mercifully unused tampon end up there?
- Look at the blunt end of those claws Dr Wood carries around. Really look at them. You can see white dots there. Those are parts of bones. Those claws came from a real damn bird.
- Actually, the age of consent is 14 in Germany and in that and other European countries with similar laws concerning the age of consent, teenagers sometimes start engaging in sexual activity a little before their 14th birthday, thinking of turning 14 as only a formality. So this counts as Values Dissonance between the German gamemakers and players from countries with less tolerance for sex.
- Tear Jerker: EVERYTHING.
- Ugly Cute: When was the last time you went "aww" at a hippo with a zipper mouth?
- Viewer Gender Confusion: It should be noted that Lilo is a German female first name (as well as the first name of a well-known animated female character in America), and yet Lilo is referred to in the shop and in the help section with male pronouns.
- The Woobie: All of the patients.
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