Castlevania: Circle of the Moon/YMMV
- Crowning Moment of Funny: ... If you manage to slap Hugh all the way around as a skeleton...
- Ensemble Darkhorse: Nathan and this game in general for the Castlevania series.
- Evil Is Sexy - Pimped-Out Dress: Camilla, possibly. Definitely in Castlevania Judgment, though.
- Though she's quite modestly-dressed in this game compared to her other incarnations.
- She's pretty classy until she turns into a naked demon atop a flying skull.
- Game Breaker: Crosses. They deal about as much damage as your whip, but can actually hit at least three times if you measure the distance properly, since they stay in the air for a while once they reach their maximum range. They're very hard to find, though.
- The Uranus DSS card, too, which can summon creatures to deal massive damage to everything on the screen, and one of them is the only healing spell in the entire game. (Other than Jupiter+Mandragora, although that only works via slow regeneration) You'll only find it late in the game, though, and even then, only if you have a guide.
- Thief Mode, which turns the frustratingly low Random Drops back into your favor pretty fast. Although it bumps down your other stats, making the beginning of the game harder.
- Goddamned Bats: Goddamned Bloody Swords, small targets which alternate between hovering in place and lunging at Nathan full-stop.
- The marionettes in the same area with similar (though slower) movement traits, who can also curse you (no attack). And when you have 3 of each tailing you thirsting for blood...
- Good Bad Bugs: Through a glitch, you can use any DSS Card combination after you get your first one. After casting the spell but before the effect kicks in, change the DSS combo to whatever and you'll be able to use that combo. You can also change your card combination to something that boosts your strength while in the middle of a summon spell to greatly boost its' damage.
- The Bonus Dungeon is supposed to prevent you from casting magic. They implemented this with an insane Mana Drain effect, but you can still chug a potion or five and quickly cast something before you run out of MP.
- Nightmare Fuel: Hugh, especially during his fight against you. You can't imagine when you are being mind-controlled by Dracula and not knowing what the hell you are doing until it is too late.
- That One Attack: Dracula's One-Winged Angel form will start spamming a charge attack at low HP which takes up half the screen, will wipe out almost all your health and is virtually impossible to antipate the first time (though his glowing might be an invitation to get the hell away, you need to go up specifically). At low enough health he will use nothing else. And don't get started on his Goddamned Bats which makes it nigh impossible for you to get close to and whip him...
- That One Boss: The minotaur room in the arena. Seven of them, each with 700 hp and a ridiculously powerful attack that reaches halfway through the screen, both horizontally and vertically . Halfway into the dungeon, far away from the save point, no magic, and nowhere to run.
- Zombie. Dragons. You don't have a lot of room, they like to swing wildly and drop random debris from the ceiling, and when you kill one, the other literally devours the other to gain 1000 hp. They're also above you, making attacking them awkward. The Ax is your friend (for once).
- Oddly enough, Death is a wuss. Yeah he turns into a turtle after the first form, but he's even easier now.
- That One Level: What happens you combine a level that's heavy on the jumping with Medusa Heads? This trope.
- And the goddamn Chapel with the marionettes EVERYWHERE which curse you, making you unable to attack, and worse still, bloody swords which move in an erratic pattern and are hard to hit even when you can attack. Both enemies are spammed like hell.
- There's also the Gallery; a segment that's filled with enemies that can poison you with little room to maneuver past them all.
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