< Bookworm Adventures

Bookworm Adventures/YMMV


  • Nightmare Fuel: Most of the bosses.
  • Big Lipped Alligator Level The "Dance Battle" level near the end of volume two.
  • Breather Level: Several levels in Book 2, mainly due to the fact that the final level of Book 1 was much harder.
  • Complete Monster: Codex. He manipulated Lex from the start, kidnapping Cassandra in order to trick him into entering various books so that he could create and enslave an army of book characters (most likely due to a heavy amount of zeal). His fate, trapped inside the Magic Pen, is apparently a Fate Worse Than Death and in essence well deserved.
    • The sequel has Bigger Brother, who attempts to destroy the Magic Library simply because he wants to continue ruling the future, and when this fails he attempts to wipe out all of existence simply because he cannot have it.
  • Goddamned Boss: The Eternal Wanderer and Frankenstein. The Eternal Wanderer's level even has several Goddamned Bats. Fittingly, the title to the level is called Highway to Heck.
  • High Octane Nightmare Fuel: Bigger Brother, the Final Boss.
  • That One Boss: Pretty much every boss that has immunity to words that are particularly short.
    • The Hydra is the first survival battle in the game, and it is capable of inflicting every status ailment you've seen in the game up to that point (excluding freeze). Thankfully, each of the heads do not have much HP.
    • The fight against Codex is a battle for survival where you have to face several monsters you've faced before (which while weakened still retain their moves from before, meaning that you'll experience virtually everything you've seen before thrown against you) with Professor Codex at the end. Codex himself is capable of using pretty much every status ailment in the game against you, and he has three-AND-four letter immunity.
    • Even for a final boss, The Machine in the second game is awfully difficult. Its Plot Hole attack does a large amount of damage, and to make matters worse it comes with a status ailment that prevents Lex from moving for a certain period of time. And it has three forms that you have to take down in succession without healing whatsoever.
  • That One Level: The Labyrinth of Crete has monsters that enjoy stacking poison against you, and to make matters worse some of them are capable of stunning as well.
    • Genies, Genies, Genies has several monsters that can inflict all kinds of status ailments on you, and to make matters worse each of them has armor.
    • The Haunt has Demonic Spiders with each of them (except for one, which is still a pain to fight) capable of powering you down, powering up, and healing themselves all at the same time. The boss of the stage even has an extra power down move. Thankfully, each of them are weak to metal words, which gives them a severe weakness to the Hand of Hercules.
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