< Blue and Orange Morality

Blue and Orange Morality/Playing With

Basic Trope: Characters that don't have standard good and evil expectations.

  • Straight: The characters do something that is difficult for the audience to understand.
  • Exaggerated: Singing at night is an indication that you are a priest, even if you don't want to be one. Few want to be a priest as everyone listens to you. Having others listen to you is just wrong, very wrong, but everyone will respect you, while also ridiculing you for doing wrong things.
  • Justified: The less human the characters, the more justified.
  • Inverted: Moral principles are easily-distinguishable. Good and evil are easily recognised.
  • Subverted: Any time where non-humans act in a human way with human values. Happens a lot in fiction.
  • Double Subverted: ... but for a few issues they act less human.
  • Parodied: When a non-human explicitly points out they are who they are and not human to another of their kind (even when humans are unknown to them).
  • Deconstructed: Any animal/alien psychology discussion.
  • Reconstructed: And this discussion shows why their mind set work out for the better.
  • Zig Zagged: Recently transformed humans have to decide whether to act like humans or follow the instincts they have obtained.
  • Averted:
  • Enforced: By having non-humans not act like humans, you can justify the actions they make more easily, allowing for more plot flexibility.
  • Lampshaded: "Many humans would have objections with eating each others flesh as a sign of friendship."
  • Invoked: The character transforms into another animal to avoid the moral implications involved with an action they are taking.
  • Exploited: The character who suggests the transformation, then takes advantage of the form's weakness. "Go fetch the bone doggy"
  • Defied: A human tries to raise an alien as human and teach it human values.
  • Discussed: A mission briefing on how to talk with the aliens on another planet.
  • Conversed: Humans come across an alien sitcom (All My Circuits).
  • Played For Laughs: The aliens get embarrassed about the implications of their value system.
  • Played For Drama: In a foreign land the characters are subject to laws they don't think are right.

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