Blast Chamber

Blast Chamber was a futuristic action-based game that made it's debut on the PlayStation, Sega Saturn, and the PC. It was made by Activision. The plot revolves around 4 muscle-bound gladiators in armored suits that are put into cubicle arenas and fight to the death. Let it be known to you, that all 4 players have C4 bombs attached to them, and when they lose the player explodes into a couple hundred pieces with screams of pure agony. In order to prevent their skin-frying demise, they must fight each other in this cubicle arena, pushing and hitting each other and trying to obtain a crystal and drop it in their corresponding holo-chamber (red drops a crystal in the red one, and so forth).

The thing that makes this for absolute insanity is the fact there are panels on each corner of the room that you can step on to make the room flip over 90 or 180 degrees, and anyone who isn't on a corner will go plummeting downwards, which can be used to cause your opponents to fall to their deaths via spikes or giant fans.

The game modes have Single Player, where a sole player will attempt to brave death-inducing puzzle rooms by himself, trying to defy his C4 clock and put the crystal in his holochamber without the time running out. With giant walls of spikes, fans and the bomb attached to your chest ticking down to 10 seconds, this is by no means easy.

Eliminator Mode is the mode where you fight the 3 other combatants in an attempt to stay alive the longest. This is only accomplished by taking the crystal and placing it in your holochamber before your time runs out. The last person to be reduced to bloody gibbers on the floor is the winner. You can also put the crystal in other people's reactors to reduce the amount of time they have left to live, and possibly cause them to explode prematurely.

Free-For-All Mode is similar to Eliminator mode, but the game goes on for a set amount of time, and the person at the end of the game who has exploded the least amount of times comes out the winner. With access to powerups that slow down opponents, cause them to have scrambled movement or make you move faster, both you and your opponents can go neck to neck fighting over the crystal for 10 minutes or more.


Tropes used in Blast Chamber include:

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