List of highest-grossing media franchises

This is a list of the highest-grossing media franchises. This includes media franchises that started as a book, film, video game, comic book, animated film or television series and have expanded to other forms of media. For each franchise listed below the revenue total includes revenue from movie tickets, home entertainment, video games, merchandise, and any other franchise-related products when such information is available.

The list includes the total estimated revenue figure and the revenue breakdown. Estimates are based on combined revenue from different media and merchandise, based on publicly available data.

At least $20 billion

Franchise Year of inception Total revenue (USD) Revenue breakdown (est.) Original media Creator(s) Owner(s)
Pokémon 1996 est. $95 billion[lower-alpha 1] Video game Satoshi Tajiri
Ken Sugimori
Nintendo (trademark)
The Pokémon Company
(Nintendo, Game Freak, Creatures) (copyright)
Hello Kitty 1974 est. $86 billion Cartoon character[38] Yuko Shimizu
Shintaro Tsuji
Sanrio
Winnie the Pooh 1924 est. $76 billion Book[59] A. A. Milne
E. H. Shepard
The Walt Disney Company
Mickey Mouse & Friends 1928 est. $74 billion Animated cartoon Walt Disney
Ub Iwerks
The Walt Disney Company
Star Wars 1977 est. $70 billion[lower-alpha 18] Film George Lucas Lucasfilm
(The Walt Disney Company)
Anpanman 1973 est. $60 billion Manga Takashi Yanase Froebel-kan
Disney Princess 2000 est. $46 billion Animated series Andy Mooney The Walt Disney Company
Jump Comics
(Shōnen Jump)
1968 est. $40 billion[lower-alpha 27]

</ref>

Manga Shueisha Shueisha (Hitotsubashi Group) (manga)
Bandai Namco (games)
Mario 1981 est. $38 billion Video game Shigeru Miyamoto
Nintendo R&D1
Nintendo
Marvel Cinematic Universe
(MCU)
2008 est. $35 billion Film Marvel Studios Walt Disney Studios (The Walt Disney Company)
Sony (Spider-Man films)Universal Pictures (Hulk film)
Wizarding World
(Harry Potter)
1997 est. $32 billion Novel J. K. Rowling J. K. Rowling (books)
Warner Bros. (AT&T) (films)
Transformers
(Diaclone / Microman)
1984 est. $30 billion[lower-alpha 61] Toy Animated series Takara
Hasbro
Shōji Kawamori
Takara Tomy
Hasbro
Spider-Man 1962 est. $29 billion Comic book Stan Lee
Steve Ditko
Marvel Entertainment (The Walt Disney Company)
Sony (films)
Batman 1939 est. $28 billion Comic book Bob Kane
Bill Finger
DC Entertainment
(AT&T)
Gundam 1979 est. $26 billion Anime Yoshiyuki Tomino Sunrise
(Bandai Namco Holdings)
Dragon Ball 1984 est. $25 billion Manga Akira Toriyama Akira Toriyama (Bird Studio)
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
Barbie 1987[lower-alpha 86] est. $24.7 billion Animated film Ruth Handler Mattel
Fist of the North Star
(Hokuto no Ken)
1983 est. $22.5 billion Manga Buronson
Tetsuo Hara
Buronson
Tetsuo Hara
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Sega Sammy Holdings (games and pachinko)
Toy Story 1995 est. $21.8 billion Animated film Pixar The Walt Disney Company
Cars 2006 est. $21.8 billion Animated film Pixar
John Lasseter
The Walt Disney Company
One Piece 1997 est. $20.9 billion Manga Eiichiro Oda Eiichiro Oda
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
Yu-Gi-Oh! 1996 est. $20.3 billion Manga Kazuki Takahashi Kazuki Takahashi
Shueisha (Hitotsubashi Group) (manga)
Konami (games and cards)
Call of Duty 2003 $20 billion[242] Video game Infinity Ward Activision
(Activision Blizzard)

At least $10 billion

Franchise Year of inception Total revenue (USD) Revenue breakdown (est.) Original media Creator(s) Owner(s)
Middle-earth
(The Lord of the Rings)
1937 $19.9 billion[lower-alpha 105] Novel J. R. R. Tolkien Tolkien Estate (books)
Warner Bros. (AT&T) (films)
James Bond 1953 est. $19.9 billion[lower-alpha 106] Novel Ian Fleming Metro-Goldwyn-Mayer
Peanuts 1950 est. $19.1 billion Comic strip Charles M. Schulz Sony Music Entertainment Japan (Sony)
WildBrain
20th Century Studios (Walt Disney Company) (film)
Super Sentai
(Power Rangers)
1975 est. $16.8 billion Television series Shotaro Ishinomori
Haim Saban
Shuki Levy
Toei Company
Hasbro
Bandai Namco (toys)
Neon Genesis Evangelion
(Shinseiki Evangelion)
1994 est. $16.6 billion Anime Hideaki Anno
Gainax
Tatsunoko Production
Khara[lower-alpha 116][272][273]
KochiKame 1976 est. $16.3 billion Manga Osamu Akimoto Osamu Akimoto
Shueisha
(Hitotsubashi Group) (manga)
Dora the Explorer 2000 est. $15.8 billion Animated series Chris Gifford
Valerie Walsh
Eric Weiner
Nickelodeon
The Simpsons 1987 est. $15.8 billion Animated series Matt Groening 20th Century Studios
(The Walt Disney Company)
The Lion King 1994 est. $15.4 billion Animated film Roger Allers
Rob Minkoff
The Walt Disney Company
Avengers 1963 est. $15.3 billion Comic book Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Pac-Man 1980 est. $15.1 billion Video game Toru Iwatani
Namco
Bandai Namco Entertainment
(Bandai Namco Holdings)
Looney Tunes 1930 est. $15 billion Animated cartoon Warner Bros. Warner Bros. (AT&T)
SpongeBob SquarePants 1999 est. $14.8 billion Animated series Stephen Hillenburg Nickelodeon
Wii series 2006 est. $14.8 billion Video game Nintendo EAD Nintendo
Teenage Mutant Ninja Turtles 1984 est. $14.6 billion Comic book Kevin Eastman
Peter Laird
Nickelodeon
Sailor Moon 1991 est. $14.3 billion Manga Naoko Takeuchi Naoko Takeuchi
Kodansha (manga)
Toei Animation (anime)
Space Invaders 1978 est. $13.9 billion Video game Tomohiro Nishikado Taito
(Square Enix)
Frozen 2013 est. $13.4 billion Animated film Chris Buck
Jennifer Lee
The Walt Disney Company
Dungeon Fighter Online
(DFO)
2005 est. $13.4 billion Video game Neople Nexon
Tencent
Dragon Quest
(Dragon Warrior)
1986 est. $12.9 billion Video game Yuji Horii
Koichi Nakamura
Akira Toriyama
Square Enix
Yuji Horii (Armor Project)
Akira Toriyama (Bird Studio)
Koichi Sugiyama (Sugiyama Kobo)
Street Fighter 1987 est. $12.2 billion Video game Takashi Nishiyama
Hiroshi Matsumoto
Capcom
Final Fantasy 1987 est. $12.2 billion Video game Hironobu Sakaguchi
Hiromichi Tanaka
Nasir Gebelli
Square Enix
CrossFire 2007 est. $12 billion Video game Smilegate Smilegate
Tencent
Warcraft 1994 est. $11.7 billion Video game Allen Adham
Frank Pearce
Michael Morhaime
Blizzard Entertainment
(Activision Blizzard)
Ultra Series
(Ultraman)
1966 est. $11.7 billion Television series Eiji Tsuburaya Tsuburaya Productions
(Bandai Namco Holdings)
FIFA 1993 est. $11.5 billion Video game EA Canada Electronic Arts
Superman 1938 est. $11.1 billion Comic book Jerry Siegel
Joe Shuster
DC Entertainment
(AT&T)
Star Trek 1966 est. $10.8 billion[lower-alpha 160] Television series Gene Roddenberry ViacomCBS
Naruto 1999 est. $10.3 billion Manga Masashi Kishimoto Masashi Kishimoto
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Bandai Namco (games)
League of Legends (LoL) 2009 est. $10.1 billion Video game Riot Games Tencent

At least $5 billion

Franchise Year of inception Total revenue (USD) Revenue breakdown (est.) Original media Creator(s) Owner(s)
Grand Theft Auto
(GTA)
1997 est. $9.99 billion Video game David Jones
Mike Dailly
Rockstar Games
(Take-Two Interactive)
JoJo's Bizarre Adventure 1987 est. $9.8 billion Manga Hirohiko Araki Hirohiko Araki
Shueisha
(Hitotsubashi Group) (manga)
Bandai Namco (games)
Lineage 1998 est. $9.72 billion Video game Jake Song NCSoft
Thomas & Friends 1946 est. $9.48 billion Book Wilbert Awdry
Christopher Awdry
Egmont Group
Mattel
Angry Birds 2009 est. $9.3 billion Video game Jaakko Iisalo Rovio Entertainment
Sesame Street
(The Muppets)
1955 est. $9.19 billion Television series Jim Henson
Joan Ganz Cooney
Lloyd Morrisett
The Muppets Studio
(The Walt Disney Company)
Sesame Workshop
Despicable Me
(Minions)
2010 est. $8.36 billion Animated film Sergio Pablos Illumination Entertainment
Universal Pictures
(Comcast)
Monster Strike 2013 est. $8.17 billion Video game Yoshiki Okamoto Mixi
Pirates of the Caribbean 2003[lower-alpha 174] est. $7.91 billion Film Walt Disney Imagineering
Marc Davis
Gore Verbinski
Jerry Bruckheimer
The Walt Disney Company
Ben 10 2005 est. $7.85 billion Animated series Man of Action Studios Cartoon Network (AT&T)
Puzzle & Dragons 2012 est. $7.79 billion Video game GungHo Online GungHo Online
X-Men 1963 est. $7.78 billion Comic book Stan Lee
Jack Kirby
Marvel Entertainment
20th Century Studios (films)
(The Walt Disney Company)
Sonic the Hedgehog 1991 est. $7.66 billion Video game Sonic Team
Yuji Naka
Naoto Ohshima
Hirokazu Yasuhara
Sega
(Sega Sammy Holdings)
Pretty Cure
(Glitter Force)
2004 est. $7.59 billion Anime Izumi Todo
Toei Animation
Toei Company
Asahi Broadcasting Corporation
Asatsu-DK
Candy Crush 2012 est. $7.5 billion Video game King King
(Activision Blizzard)
Doraemon 1969 est. $7.29 billion Manga Fujiko F. Fujio Fujiko F. Fujio
Shogakukan
(Hitotsubashi Group) (manga)
Jurassic Park 1990 est. $7.28 billion Novel Michael Crichton Alfred A. Knopf (novel)
Universal Pictures (Comcast) (film)
Bleach 2001 est. $7.24 billion Manga Tite Kubo Tite Kubo
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Minecraft 2009 est. $7.23 billion Video game Markus Persson Microsoft Studios
Kumamon 2010 est. $7.17 billion Cartoon Kumamoto Prefecture Kumamoto Prefecture
PAW Patrol 2013 est. $7 billion Animated series Keith Chapman Nickelodeon
Donkey Kong 1981 est. $6.85 billion Video game Shigeru Miyamoto
Nintendo R&D1
Nintendo
The Big Bang Theory 2007 est. $6.57 billion Television series Chuck Lorre
Bill Prady
Warner Bros. (AT&T)
Westward Journey 2001 est. $6.52 billion Video game NetEase NetEase
Halo 2001 est. $6.5 billion Video game Bungie
343 Industries
Microsoft
DC Extended Universe
(DCEU)
2013 est. $6.48 billion Film DC Entertainment DC Entertainment
(AT&T)
Ice Age 2002 est. $6.42 billion[lower-alpha 195]
  • Box office – $2.9 billion[461]
  • Retail sales – $1.3 billion[461]
  • Home entertainment – $347 million[462]
Animated film Blue Sky Studios 20th Century Studios
(The Walt Disney Company)
Twilight 2005 est. $6.39 billion Novel Stephenie Meyer Little, Brown and Company
Summit Entertainment
Digimon 1997 est. $6.36 billion Digital pet Akiyoshi Hongo
Toei Animation
Bandai
Bandai Namco Holdings
Toei Animation (anime)
Fast & Furious 2001 est. $6.35 billion
  • Box office – $5.895 billion[478]
  • Home entertainment – $454 million[479]
Film Gary Scott Thompson Universal Pictures
(Comcast)
The Phantom of the Opera 1986 est. $6.22 billion Musical theatre Andrew Lloyd Webber Andrew Lloyd Webber
Tamagotchi 1996 est. $6.2 billion Digital pet Aki Maita
Akihiro Yokoi
Bandai
Bandai Namco Holdings
Pro Evolution Soccer (PES) /
Winning Eleven
1995 est. $6.13 billion Video game Konami Konami
Mortal Kombat 1992 est. $6.05 billion[lower-alpha 205] Video game Midway Games Chicago
Ed Boon
John Tobias
Warner Bros. (AT&T)
Detective Conan
(Case Closed)
1994 est. $6.01 billion Manga Gosho Aoyama Gosho Aoyama
Shogakukan (Hitotsubashi Group) (manga)
TMS Entertainment
(Sega Sammy Holdings)
A Song of Ice and Fire
(Game of Thrones)
1996 est. $5.81 billion Novel George R. R. Martin Random House
WarnerMedia (AT&T)
Shrek 1990 est. $5.8 billion Novel William Steig
DreamWorks Animation
Universal Pictures
(Comcast)
Resident Evil
(Biohazard)
1996 est. $5.7 billion Video game Shinji Mikami
Tokuro Fujiwara
Capcom
Friends 1994 est. $5.22 billion Television series David Crane
Marta Kauffman
Bright/Kauffman/Crane Productions
Warner Bros. (AT&T)
Madden NFL 1998 est. $5.2 billion Video game Electronic Arts Electronic Arts
Care Bears 1981 est. $5.05 billion Greeting card American Greetings American Greetings
The Sims 2000 est. $5 billion
  • Video games – $5 billion[523]
Video game Will Wright Electronic Arts
Bob the Builder 1998 est. $5 billion
  • Retail sales – $5 billion[524]
Animated series Keith Chapman WildBrain

At least $4 billion

Franchise Year of inception Total revenue (USD) Revenue breakdown (est.) Original media Creator(s) Owner(s)
My Little Pony 1984 est. $4.99 billion Animated cartoon Lauren Faust
Bonnie Zacherle
Hasbro
Slam Dunk 1990 est. $4.81 billion Manga Takehiko Inoue Takehiko Inoue
Shueisha
(Hitotsubashi Group)
Fate 2004 est. $4.71 billion Visual novel Type-Moon Type-Moon (visual novel)
Aniplex
(Sony Music Entertainment Japan)
(mobile game)
Beyblade 1999 est. $4.61 billion Manga Takao Aoki Takao Aoki
Shogakukan
(Hitotsubashi Group)
Aladdin 1992 est. $4.6 billion Animated film Walt Disney Animation
Hanna Diyab
The Walt Disney Company
Seinfeld 1989 est. $4.56 billion Television series Larry David
Jerry Seinfeld
Sony Pictures Television
(Sony)
Kamen Rider
(Masked Rider)
1971 est. $4.41 billion Television series Shotaro Ishinomori
Ishimori Productions
Toei Company
Ishimori Productions
Toei Company
TV Asahi
Asatsu-DK
Yo-kai Watch 2013 est. $4.37 billion Video game Level-5 Level-5
Assassin's Creed 2007 est. $4.34 billion Video game Patrice Désilets
Jade Raymond
Corey May
Ubisoft
Rurouni Kenshin
(Samurai X)
1994 est. $4.31 billion Manga Nobuhiro Watsuki Nobuhiro Watsuki
Shueisha (Hitotsubashi Group)
Fortnite 2017 est. $4.29 billion Video game Epic Games Epic Games
Hunter × Hunter 1998 est. $4.23 billion Manga Yoshihiro Togashi Yoshihiro Togashi
Shueisha (Hitotsubashi Group)
Need for Speed
(NFS)
1994 est. $4.21 billion Video game EA Canada Electronic Arts
The Hunger Games 2008 est. $4.05 billion[lower-alpha 248] Novel Suzanne Collins Scholastic Corporation
Lionsgate (films)
The Legend of Zelda
(Zelda no Densetsu)
1986 est. $4.04 billion Video game Shigeru Miyamoto
Takashi Tezuka
Nintendo EAD
Nintendo
Magic: The Gathering 1993 est. $4.02 billion Card game Richard Garfield Wizards of the Coast
(Hasbro)
Mission: Impossible 1966 $4 billion[lower-alpha 252][578] Television series Bruce Geller Paramount Pictures
Strawberry Shortcake 1979 est. $4 billion
  • Retail sales – $4 billion[251]
  • DVD sales – $2.6 million[581]
Greeting card American Greetings WildBrain
Gran Turismo 1997 est. $4 billion
  • Video games – $4 billion[582]
Video game Kazunori Yamauchi
Polyphony Digital
Sony

See also

Notes

  1. As of May 2019, The Pokémon Company no longer mentions how much the franchise has made on their website.
  2. See The Pokémon Company § Licensed merchandise
  3. See List of highest-grossing video game franchises § List.
  4. Pokémon Trading Card Game – 30.4 billion card sales up until March 2020,[1] $3.99 per 10-card pack[2][3]$11.491 billion.
  5. See List of Pokémon films § Box office performance.
  6. See CoroCoro Comic § Circulation.
  7. Sales of CoroCoro Comic manga magazine issues serializing Pocket Monsters and Pokémon Adventures manga series – ¥530 price[4]
    • April 1996 to March 2018 – 281,421,695 copies[lower-alpha 6]¥149,153,498,350 ($1,350,734,150)
    • April 2017 to December 2019 – 21,170,007 copies[lower-alpha 6]¥11,220,103,710 ($101,609,285)
  8. Pokemon anime home entertainment media sales:
    • United States VHS and DVD sales of TV series in 2000 – 25 million units,[5] average $24.98 price[6]$625 million
    • Pokémon: The First Movie United States VHS sales in 2000 – $58.8 million[7]
    • Japan home video sales up until 2011 – average ¥3,144 price,[8] 3,963,169 units – ¥12,460,203,336 ($156,162,468)
      • Up until April 2000 – 3.5 million units[8]
      • 2004–2011 – average 3,647 sales per volume,[9] 127 volumes – 463,169 units
        • 2004–2007 – 64 volumes[10]
        • 2007–2011 – 63 volumes[11]
    • Japan home entertainment media sales in 2017 – ¥1,744,502,029[12] ($15,798,214)
    • Japan home entertainment media sales during January–June 2018 – ¥818,855,319[13] ($7,415,556)
  9. Pokémon manga tankobon volume sales in the United States up until 2000 – 7.25 million copies,[14] $9.99 price[15]$72.43 million.
  10. Hello Kitty merchandise retail sales:
    • As of 1990 – $448 million[16]
    • 1994 – $1.2 billion[17]
    • Japan sales during 1996–2002, 2004–2008 and 2012 – ¥2,887.58 billion ($36.19 billion)
      • 1996–1999 – ¥1,600 billion[18]
      • 2000 – ¥360 billion[19]
      • 2001–2002 – ¥302 billion[20]
      • 2004–2007 – ¥440 billion[20]
      • 2008 – ¥98.14 billion[21]
      • 2012 – ¥87.44 billion[20]
    • Overseas sales in 2002 – $1 billion[22]
    • Global sales in 2003 and 2009 – $9.75 billion
      • 2003 – $4.75 billion[23]
      • 2009 – $5 billion[24]
    • Global licensed merchandise sales during 2010–2011 – $8.2 billion
      • 2010 – $4.1 billion[25]
      • 2011 – $4.1 billion[26]
    • US sales in 2012 – $1.08 billion[27]
    • 2013 – $8 billion[28]
    • 2014 – $6.5 billion[29]
    • Licensed merchandise sales during 2015–2018 – $13.464 billion
      • 2015 – $3.756 billion[30]
      • 2016 – $4.4 billion[31]
      • 2017 – $2.663 billion[32]
      • 2018 – $2.645 billion[33]
  11. See Ribon § Circulation.
  12. Sales of Ribon manga magazine issues serializing Hello Kitty manga series – 4,663,328 copies, ¥390 price[34]¥1,818,697,920 ($22,793,557)
  13. Known music CD sales in Japan – ¥203,619,500[35][36][37] ($3 million)
  14. Winnie the Pooh retail sales:
    • Up until 2010 – $56.859 billion
      • $3 billion as of 1995.[39] $3.3 billion in 1998.[39] ¥95.01 billion[20] ($834 million)[40] in 1999. $6 billion in 2000.[41] $5 billion in 2001.[42] $7 billion in 2002.[43] $5.6 billion in 2003.[44] $5.3 billion in 2004.[45] $6 billion in 2005.[46] $6.9 billion in 2006.[47] $1 billion in 2007.[48] ¥65,629.56 million[21] ($635 million)[49] in 2008. ¥55,195 million[50] ($590 million)[51] in 2009. $5.7 billion in 2010.[52]
    • 2011 – $1.09 billion in North America.[53] ¥53.96 billion ($676 million) in Japan.[20]
    • 2012 – $3.17 billion[54]
    • 2013–2017 – $2.808 billion in 2013.[54] $2.732 billion in 2014.[55] $2.74 billion in 2015.[30] $2.791 billion in 2016. $1.649 billion in 2017.[32]
    • 2018 – $1.675 billion[33]
  15. Mickey Mouse & Friends retail sales:
    • As of 1990 – $448 million[16]
    • 1999–2001 – ¥336.6 billion ($2.77 billion)[60]
      • ¥131.03 billion in 1999.[20] ¥120 billion in 2000.[61] ¥85.58 billion in 2001.[20]
    • 2002–2010 – $39.411 billion
      • $4.7 billion in 2002.[62] $5.8 billion in 2003.[44] $5.3 billion in 2004.[45] $6 billion in 2005.[46] ¥84.09 billion[20] ($723 million)[63] in 2006. $6 billion in 2007.[64] ¥88,122.32 million[21] ($853 million)[49] in 2008. ¥96,827.8 million[50] ($1,035 million)[51] in 2009. $9 billion in 2010.[52]
    • 2011 – $750 million in North America.[53] ¥105.35 billion ($1.32 billion) in Japan.[20]
    • 2012 – $4.122 billion[54]
    • 2013–2017 – $4.568 billion in 2013.[54] $4.719 billion in 2014.[65] $4.262 billion in 2015. $4.247 billion in 2016.[30] $3.233 billion in 2017.[32]
    • 2018 – $3.265 billion[33]
  16. [66][67][68][69][70]
  17. 1991 VHS release of Fantasia earned $209 million in sales.[71] $71 million DVD sales since 2006.[72]
  18. $6.6 billion franchise revenue up until May 1987.[74]
  19. $32 billion up until 2014.[75] $2.842 billion in 2015.[30] $3.049 billion in 2016. $2.403 billion in 2017.[32] $1.923 billion in 2018.[33]
  20. See List of highest-grossing films § Highest-grossing franchises and film series
  21. Star Wars home video revenue:
  22. Star Wars television revenue:
    • Clone Wars (as of 2015) – $4.5 million[79]
    • Television rights (2016) – $275 million[80]
  23. See Anpanman § Reception.
  24. See List of highest-grossing anime films § Highest-grossing anime film franchises and film series.
  25. ¥2 billion[81] ($25.07 million).
  26. $300 million up until 2001.[82] $1 billion in 2002.[83] $1.3 billion in 2003.[82] $2 billion in 2004.[84] $3 billion in 2005.[83] $3.4 billion in 2006.[85] $4 billion in 2007.[86] $4 billion in 2008.[87] $3.7 billion in 2009.[88] $4.4 billion in 2010.[52] $1.6 billion in 2011.[53] $3 billion in 2012.[89] $2.885 billion in 2013.[54] $2.568 billion in 2014.[55] $2.635 billion in 2015.[30] $2.724 billion in 2016. $2.133 billion in 2017.[32] $1.686 billion in 2018.[33]
  27. Only includes Jump manga comic revenue, including Jump manga magazine sales and related Jump Comics tankōbon manga volume sales. Does not include non-manga revenue, such as anime, film, game, pachinko or merchandise revenue of Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.), with the exception of Shōnen Jump crossover video games.
  28. See Weekly Shōnen Jump § Circulation figures.
  29. See Weekly Young Jump § Circulation.
  30. See Monthly Shōnen Jump § Circulation
  31. See Shonen Jump (magazine) § Circulation.
  32. See V Jump § Circulation
  33. Jump manga magazine sales:
  34. One Piece manga tankōbon volume sales:
    • Japan – 383,770,897 copies,[lower-alpha 98] ¥410 ($5.10) price[154]$1,957,231,575
    • Overseas – 75 million copies,[215] $9.99 price[216]$749.3 million
  35. Dragon Ball tankōbon manga volume sales:
  36. Naruto manga tankōbon volume sales:
  37. Fist of the North Star manga tankōbon volume sales – 100 million copies[186][187]
    • Japan – 60 million tankōbon copies,[93] at average ¥800 price,[188][189] grossed approximately ¥48,000 million ($602 million).
    • Overseas – 40 million graphic novel copies,[190] at average $15.95 price,[191] grossed approximately $638 million.
  38. KochiKame manga tankōbon volume sales – 157 million tankōbon sales,[157] at average ¥410 price,[274] grossed approximately ¥64,370 million ($807 million).
  39. Bleach manga tankōbon volume sales – 120 million copies[435]
    • Japan – 90 million copies,[93] ¥390 price[436]¥35,100 million ($440 million)
    • Overseas – 30 million copies, $9.99 price[437]$300 million
  40. Slam Dunk manga tankōbon volume sales – 121 million copies,[157] ¥390 price[534]¥47,190 million ($591.43 million)
  41. JoJo's Bizarre Adventure manga tankōbon volume sales – 100 million copies,[404] ¥390 price[405]¥39,000 million ($489 million)
  42. 50 million tankobon copies, ¥760 price,<ref>"CITY HUNTER 1". Shueisha. Retrieved December 5, 2018.
  43. Tankōbon volume sales of Shōnen Jump manga series:
  44. Captain Tsubasa manga tankōbon volume sales – 82 million copies,[93] average ¥400 price[94]¥32,800 million ($411.08 million)
  45. Kinnikuman / Ultimate Muscle manga tankōbon volume sales – 75 million copies,[95] ¥400 price[96]¥39,000 million ($376 million)
  46. Rurouni Kenshin manga tankōbon volume sales – 70 million copies,[557] average ¥410 price[558]¥28,700 million ($360 million)
  47. Hunter × Hunter manga tankōbon volume sales – 66.3 million copies as of 2014[157] (60.6 million up until 2012),[561] ¥390 price[562]¥25,857 million ($324,063,164)
  48. Dragon Quest manga tankōbon volume sales:
    • Dragon Quest: Dai no Daibōken – 50 million copies[336]¥25,630 million ($321.22 million)
      • Tankōbon volumes before 2003 – 30 million copies,[190] ¥421 price[337]¥12,630 million
      • Bunkobon volumes since 2003 – 20 million copies, ¥650 price[338]¥13,000 million
    • Dragon Quest Retsuden: Roto no Monshō – 20 million copies,[339] average ¥597 price[340][341]¥11,940 million ($150 million)
  49. Yu-Gi-Oh manga sold 40 million tankōbon volumes,[93] at ¥390 price,[239][240] grossing approximately ¥15,600 million ($196 million).
  50. Only includes video games released under the Jump title. Does not include other video games based on Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.).
  51. Mario franchise's licensed merchandise sales:
    • Donkey Kong$2.3 million (US sales as of 1985)[97]
    • Super Mario Bros.$4.32 billion
      • Japan (1999–2012) – ¥282,138.2 million ($3.54 billion)
        • 1999 – ¥13.66 billion[20]
        • 2001 – ¥23.8 billion[20]
        • 2003 – ¥13.77 billion[20]
        • 2005–2007 – ¥97.67 billion[20]
        • 2008 – ¥46,680.2 million[21]
        • 2010 – ¥45.6 billion[20]
        • 2012 – ¥40,958 million[98]
      • Japan (2013) – ¥37,052 million[99] ($380 million)
      • Overseas – $400 million (as of 2016)[100]
  52. Sales of CoroCoro Comic manga magazine issues serializing Super Mario-kun manga from November 1990 to December 2019 – 333,221,701 copies,[lower-alpha 6] ¥530 price[4]¥170,358,798,350 ($1,599,357,945).
  53. MCU films$22.59 billion[102]
    Inhumans$3.5 million[103]
  54. Avengers merchandise sales:
    • $332 million in 2012.[27] $325 million in 2013.[138] $1 billion in 2014.[288] $1.004 billion in 2015.[30] $1.242 billion in 2016. $1.227 billion in 2017.[32] $1.798 billion in 2018.[33]
  55. Marvel merchandise sales:
  56. $5 billion up until April 2018.[104] $254 million since May 2018.[105]
  57. See Marvel Cinematic Universe tie-in comics § Sales
  58. Harry Potter merchandise:
    • 1997–2016 – $7.308 billion[106]
    • 2017–2018 – $1.01 billion[107]
  59. $3.9 billion Harry Potter home entertainment revenue up until 2014.[108] $66 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017.[109]
  60. Transformers merchandise sales:
    • 1984–1992 – $1 billion US toy sales[112]
    • 2005 – ¥2.25 billion[20] ($28.2 million) in Japan
    • 2006 – $100 million[113]
    • 2007–2016 – $10 billion[114]
    • 2017 – $652 million[32]
    • 2018 – $423 million[107]
  61. Transformers franchise (including Japanese Diaclone and Microman by Takara Tomy)
    • As of 2011 – ¥2 trillion ($25.06 billion) (including Japanese Diaclone and Microman by Takara Tomy)[111]
    • Retail sales (2012–2018) – $2.979 billion
    • Box office (2014–2019) – $1.572 billion[lower-alpha 20]
  62. Transformers home entertainment:
    • June 2007 to June 2014 – $740 million[115]
    • September 2014 to February 2020 – $134 million[116]
  63. $1 billion licensed merchandise sales for Sony during 1999–2001.[117] $2.7 billion in 2002.[118] $1.3 billion in 2003.[119] ¥22.66 billion ($284 million) Japan sales during 2005–2007.[20] $70 million Spider-Man 3 pre-release US toy sales in 2007.[120] $590 million Spider-Man merchandise sales in 2010.[121] $325 million in 2011.[53] $1.285 billion in 2012. $1.333 billion in 2013.[54] $1.453 billion in 2014.[55] $1.512 billion in 2015.[30] $1.551 billion in 2016. $1.402 billion in 2017.[32] $1.075 billion in 2018.[33]
  64. Box office gross of Spider-Man films:
  65. See List of best-selling films in the United States § Best-selling films by format.
  66. Home video sales revenue of Spider-Man films:
  67. Spider-Man comic sales – $1,074,187,801
    • Up until April 2014 – 360 million copies[125] – $978,282,666
      • Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780[126]
      • Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480[127]
      • Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541[128]
      • 2012–2013 – 7,523,100 copies – $34,530,834[129]
      • January–April 2014 – 1,531,991 copies – $7,538,028[129]
      • Other 190,067,894 copies, at average $2.99 price[126]$568,303,003
    • May–December 2014 – $14,782,534[129][130]
    • 2015 – $21,306,211[131]
    • 2016 – $19,443,889[132]
    • 2017 – $16,970,754[133]
    • 2018 – $23,401,747[134]
  68. See Pachinko § Franchises.
  69. Batman retail sales:
    • As of February 2012 – $16 billion[137]
    • Merchandise sales during 2013–2018 – $5.017 billion
      • 2013 – $494 million[138]
      • 2014 – $578 million[138]
      • 2015 – $982 million[30]
      • 2016 – $1.1 billion[32]
      • 2017 – $1.024 billion[32]
      • 2018 – $839 million[107]
    • Home video sales between September 2012 and January 2020 – $312 million[139]
  70. $650 million VHS and DVD sales for Batman, Batman Returns, Batman Forever and Batman & Robin up until 2005.[140] $562 million DVD and Blu-ray sales for films released since 2008.[141]
  71. Batman television revenue:
  72. See Cultural impact of Gundam § Retail sales
  73. Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5 billion[144][145]
    • Bandai's net income from Bandai Gundam merchandise sales between April 2000 and 2007 – $3.735 billion[lower-alpha 72]
    • Licensed merchandise sales in Japan during 2000–2012 and 2015–2016 – $8.047 billion[lower-alpha 72]
    • Video game sales in Japan during 2000–2007 – $691 million[lower-alpha 3]
    • Anime home video sales in Japan up until 2006 – 11.9 million units,[146] average ¥3,990 price[147]¥47,481 million ($595.07 million)
    • Bandai Namco's net income from Bandai Gundam retail sales from April 2008 to December 2019 – $7.813 billion[lower-alpha 72]
  74. See Gundam Ace § Circulation.
  75. Sales revenue of Jump manga magazine issues serializing Dragon Ball manga series:
  76. See Dragon Ball § Cultural impact
  77. Dragon Ball merchandise sales:
    • Merchandise sales up until 2011 – $5 billion[148]
    • Japan licensed merchandise sales in 2012 – ¥7.67 billion[20] ($96.13 million)
    • Bandai Namco's net income from Dragon Ball toy sales during January–March 2013 – ¥600 million[149] ($6.16 million)
    • Bandai Namco's net income from Dragon Ball toy sales from April 2013 to December 2019 – ¥85.9 billion ($790.9 million)[lower-alpha 76]
  78. See Dragon Ball (manga) § Reception
  79. See Dragon Ball Super § Manga reception
  80. See List of Dragon Ball films § Home video sales
  81. See List of Dragon Ball anime § Commercial reception
  82. Dragon Ball home entertainment media:
  83. Dragon Ball trading card sales:
    • Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price,[162] grossing approximately ¥40 billion ($501.32 million).
    • Dragon Ball Heroes card sales – ¥50 billion[163] ($460 million)
  84. See List of Dragon Ball films § Box office performance.
  85. Dragon Ball music sales in Japan – ¥3,744,412,530 ($46,928,344)
  86. Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior to 1987 are not included here.
  87. $1.6 billion between 1987 and 1994.[175] $1.9 billion in 1997.[176] $1.52 billion in 2002.[177] $3.6 billion in 2003.[178] $3.3 billion in 2008.[179] $550 million in 2010.[25] $1 billion in 2011.[180] $1,275.3 million sales in 2012.[181] $3 billion in 2013.[182] $1,934.5 million during 2014–2015.[183] $1 billion in 2016.[184] $954.9 million in 2017.[181] $1,088.95 million in 2018.[181]
  88. See Barbie (film series) § Films
  89. Fist of the North Star console game retail sales in Japan:
  90. Fist of the North Star DVD and Blu-ray sales in Japan:
  91. Japan licensed merchandise sales in 2005 – ¥2.09 billion[20] ($26.19 million)
  92. See Fist of the North Star § Films and OVAs
  93. Toy Story and Toy Story 2 generated $6.6 billion up until 2009.[197] Toy Story 3 (2010) generated nearly $10 billion up until 2014.[198] $1 billion in 2015.[199]
  94. $10 billion up until 2011.[202] $2.527 billion in 2012. $2.3 billion in 2013.[54] $2.025 billion in 2014.[55] $1 billion in 2015.[199] $588 million in 2016. $674 million in 2017.[32]
  95. Cars series grossed $1.408 billion.[203] Planes series grossed $391 million.[204]
  96. Cars series grossed $537 million.[205] Planes series grossed $117 million.[206]
  97. One Piece merchandise sales:
    • Japan merchandise sales up until June 2004 – $1 billion[207]
    • Japan merchandise sales between 2005 and 2012 – ¥214.502 billion ($3,130 million)
      • 2005–2008 – ¥36.24 billion[20]
      • Bandai Namco toy sales during April–December 2009 – ¥1 billion[208]
      • 2010 – ¥40.75 billion[20] ($454.19 million)
      • 2011 – ¥72,751.8 million[209]
      • 2012 – ¥100 billion[210]
    • Japan licensed merchandise sales during 2013–2014 – $1.421 billion
      • 2013 – ¥60,759 million[99] ($624 million)
      • 2014 – ¥48,672 million[211] ($459 million)
    • Bandai Namco's net income from One Piece toy sales from April 2016 to December 2019 – ¥22.7 billion ($206 million)[212][213][214]
  98. See List of best-selling manga § At least 100 million copies.
  99. See One Piece (TV series) § Reception
  100. One Piece home entertainment media:
    • Japan video sales of anime TV series – ¥9,821,281,050 ($123.09 million)
      • Episodes 1–130[9]¥7,319,218,725 (38 volumes,[217] 15 four-episode volumes[217] at ¥5,040,[218] 23 three-episode volumes[217] at ¥4,725,[219] 39,719 sales per volume)[9]
      • Later episodes – ¥2,502,062,325 (529,537 units,[220] ¥4,725 price)[221]
    • Toei Animation's One Piece anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and December 2019 – $720 million[lower-alpha 99]
    • DVD & Blu-ray sales of Strong World film in Japan during August 23–29 week of 2010 – ¥2.16 billion[222] ($27.07 million)
    • DVD & Blu-ray sales of film releases in the United States since 2012 – $2.2 million[223][224][225]
    • Home entertainment media sales in Japan between 2013 and June 2018 – ¥37,368,916,771 ($413 million)
      • 2013 – ¥11,061.3 million[226] ($113.52 million)
      • 2015–2016 – ¥13,847,321,193[227][228] ($127,319,982)
      • 2017–2018 – ¥12,460,295,578[12][229] ($112,840,466)
  101. Approximately $11,161,168,406 up until 2011 (25,175,567,833 card sales,[230] $3.99 per 9-card pack)[231][232]
  102. Yu-Gi-Oh merchandise sales:
    • Japan sales up until 2002 – $2 billion[233]
    • Worldwide sales in 2003 – $1.6 billion[44]
    • Japan sales during 2005, 2007–2008 and 2010 – ¥32.46 billion[20] ($257.3 million)
    • Licensed merchandise sales outside Asia during 2015–2018 – $920 million
      • $120 million in 2015.[234] $200 million in 2016.[235] $300 million in 2017.[236] $300 million in 2018.[237]
  103. See Yu-Gi-Oh! Duel Links § Reception.
  104. Yu-Gi-Oh video games:
  105. Middle-earth / Lord of the Rings franchise is reported to have grossed $19.827 billion in total revenue as of January 2018.[243]
  106. In October 2015, it was projected that the James Bond franchise would be worth an estimated £13 billion ($19.9 billion) after the release of Spectre.[246]
  107. Peanuts retail sales:
    • As of 1990 – $448 million[16]
    • Late 1990s – $1 billion[249]
    • Japan sales during 2000–2009 and 2011 – ¥401.67 billion ($5,034 million)
      • 2000 – ¥65 billion[61]
      • 2001–2002 – ¥87.75 billion[20]
      • 2003 – ¥40 billion[61]
      • 2004–2007 – ¥151.84 billion[20]
      • 2008 – ¥20.94 billion[250]
      • 2011 – ¥36.14 billion[20]
    • Global sales in 2010 – $2 billion[25]
    • US sales in 2011 – $600 million[53]
    • 2012 – $1.141 billion[54]
    • 2013–2017 – $6.887 billion
      • $1.167 billion in 2013.[54] $1.194 billion in 2014.[55] $1.5 billion in 2015.[251] $1.468 billion in 2016. $1.558 billion in 2017.[32]
    • 2018 – $1.662 billion[33]
  108. Power Rangers / Super Sentai licensed merchandise sales:
    • Power Rangers licensed toy sales during 1993–1999 – $6 billion wholesale revenue[261]
    • Super Sentai licensed merchandise sales in Japan between 2001 and 2012 – ¥337.81 billion[21] ($4,233 million)
      • 2001–2002 – ¥61.16 billion[20]
      • 2003 – ¥39.61 billion[20]
      • 2004 – ¥35.8 billion[20]
      • 2005 – ¥44.76 billion[20]
      • 2006 – ¥29.15 billion[20]
      • 2007 – ¥17.21 billion[20]
      • 2008 – ¥37.3 billion[21]
      • 2009 – ¥36.6 billion[50]
      • 2010 – ¥30.24 billion[20]
      • 2012 – ¥5.98 billion[20]
    • Power Rangers licensed merchandise sales during 2012–2018 – $2.479 billion
      • 2012–2013 – $633 million[54]
      • 2014 – $326 million[55]
      • 2015 – $330 million[30]
      • 2016–2017 – $909 million[32]
      • 2018 – $281 million[107]
    • Super Sentai licensed merchandise sales in Japan during 2013–2014 – $760 million
      • 2013 – ¥38 billion[99] ($389.98 million)
      • 2014 – ¥39.21 billion[211] ($370.18 million)
  109. Super Sentai / Power Rangers retail sales:
    • Bandai Namco's net income from Bandai Power Rangers merchandise sales between April 2005 and March 2012 – ¥123.3 billion[253][254][255][256][257] ($1.55 billion)
    • Bandai Namco's net income from Bandai's Super Sentai / Power Rangers merchandise and video game sales between April 2012 and June 2018 – $1.52 billion
      • April 2012 to March 2013 – ¥20.8 billion[257] ($213 million)
      • April 2013 to March 2014 – ¥25.3 billion[258] ($239 million)
      • April 2014 to March 2016 – ¥42.3 billion[259] ($389 million)
      • April 2016 to December 2019 – ¥75 billion ($679 million)[213][214]
    • Licensed merchandise sales – $13.472 billion[lower-alpha 108]
    • Film DVD & Blu-ray sales in the United States – $15 million[260]
  110. Evangelion merchandise sales up until 2012 – ¥196 billion ($2.46 billion)
    • Up until 2006 – ¥150 billion[263]
    • 2007–2008 – ¥15.66 billion[20]
    • 2010–2012 – ¥30.32 billion[20]
  111. Evangelion home entertainment sales:
    • Video sales up until 1997 – $800 million[264]
    • DVD and Blu-ray sales in the United States between March 2011 and June 2018 – $11 million[265]
    • 2013 home entertainment media sales in Japan – ¥3,968.5 million[226] ($37.46 million)
  112. "A Cruel Angel's Thesis" song played an estimated 300 million times at Japanese karaoke venues up until 2016,[266] at an average price of ¥250 ($2.50) per playback,[267] generating an estimated revenue of $750 million.
  113. See Music of Neon Genesis Evangelion § Release details.
  114. Evangelion manga volumes sold 23 million tankōbon copies,[268] at ¥626 price,[269] grossing approximately ¥14,398 million ($180.45 million).
  115. 367,316 software sales for PlayStation 2 in Japan grossed ¥2,400,210,306[270] ($30,081,593).
  116. Formerly Gainax.
  117. $13 billion retail sales up until 2014.[276] $933 million in 2015. $915 million in 2016.[277] $565 million licensed merchandise sales in 2017.[32]
  118. Home Entertainment Sales up until 2005
  119. $4.6 billion up until 2011.[280] $725 million during 2012–2013.[54] $390 million in 2014,[55] $396 million in 2015,[30] $707 million during 2016–2017,[32] and $255 million in 2018.[107]
  120. The Simpsons video games:
  121. See List of highest-grossing musicals § Highest-grossing musical theatre productions.
  122. $3 billion up until 1998.[285] ¥5.59 billion ($70 million) in 1999.[20]
  123. See List of highest-grossing musicals § Highest-grossing musical film series and film franchises.
  124. Avengers DVD and Blu-ray sales:
  125. Arcade and software revenue up until 2016
  126. Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – $32 million[295]
  127. Looney Tunes franchise retail sales:
    • Looney Tunes series – $8.477 billion
      • $3.5 billion up until 1996.[296] $603 million in 2010.[25] $624 million in 2012. $617 million in 2013.[54] $628 million in 2014.[55] $639 million in 2015.[30] $645 million in 2016. $624 million in 2017.[32] $597 million in 2018.[107]
    • Space Jam$6 billion[297]
  128. See List of Looney Tunes feature films § Box office.
  129. $12 billion up until 2015.[299] $907 million in 2016. $712 million in 2017.[32] $759 million in 2018.[107]
  130. $6 billion up until 1994.[301] $1 billion during 2003–2005.[302] $475 million during 2009–2012.[303] $850 million in 2013.[54] $1.026 billion in 2014.[55] $1.021 billion in 2015.[30] $1.093 billion in 2016. $823 million in 2017.[32] $912 million in 2018.[107]
  131. Sailor Moon anime's home entertainment media revenue:
    • VHS sales in Japan – 20 volumes sold 6,000,000 units up until 1995,[309] at ¥6,890 price,[310][311] grossing approximately ¥41,340 million ($518 million).
    • Sailor Stars DVD sales in Japan – ¥94,653,360 ($1.19 million) – 6 volumes, 1,623 sales per volume,[9] ¥9,720 price[312][313]
    • Sailor Moon Crystal DVD and Blu-ray sales in Japan – ¥295.4 million[196] ($3 million)
    • Toei Animation's Sailor Moon earnings (overseas sales/licensing and domestic licensing) between April 2009 and March 2018 – $24.1 million
      • April 2009 to March 2012 – ¥154 million ($2 million)[314]
      • April 2013 to March 2014 – ¥277 million ($3 million)[315]
      • April 2014 to March 2016 – ¥1.287 billion ($12 million)[316]
      • April 2016 to March 2018 – ¥796 million ($7.21 million)[317][318][319]
  132. See Nakayoshi § Circulation.
  133. Sales of Nakayoshi issues serializing Sailor Moon manga from December 1991 to February 1997 – 96,960,000 copies,[lower-alpha 132] ¥400 price[320]¥38,784,000,000 ($351,227,994).
  134. Sailor Moon video game sales up until 1995 – 10 releases with 200,000–300,000 sales each,[309] grossing approximately ¥16,718.4 million ($210 million).
    • 8 home console releases – ¥9,504 price,[321][322][323] ¥15,206,400,000 revenue.
    • 2 Game Boy releases – ¥3,780 price,[324] ¥1,512,000,000 revenue.
  135. Sailor Moon manga sold 35 million tankōbon volumes,[325] at ¥400 price,[326] grossing approximately ¥14,000 million ($175.46 million).
  136. Arcade and software revenue up until 2016
  137. "Space Invaders" (Player One) – 100,000 units in Australia,[328] grossed approximately $522,000.[329]
  138. $5 billion merchandise sales up until 2014.[330] $1.573 billion licensed merchandise sales in 2015.[30] $1.598 billion in 2016. $1.404 billion in 2017.[32] $1.013 billion in 2018.[33]
  139. $30 million pre-Broadway gross revenue.[333] $52 million Broadway gross revenue.[334]
  140. Dragon Quest merchandise sales in Japan up until 2012 – ¥78.86 billion ($988.34 million)
    • Up until 1990 – ¥12 billion[335]
    • Licensed merchandise sales between 2001 and 2012:
      • 2001 & 2003 – ¥18.89 billion[20]
      • 2005–2007 – ¥20.48 billion[20]
      • 2008 – ¥9.7 billion[20][250]
      • 2010–2012 – ¥17.79 billion[20]
  141. See Street Fighter (1994 film) § Release
  142. Street Fighter box office and home video revenue:
  143. Street Fighter (1994) soundtrack – 500,000 sales in the US,[351] average $14.48 price[352]
  144. Final Fantasy licensed merchandise sales in Japan between 2003 and 2010 – ¥33.21 billion ($416.22 million)
    • 2003 – ¥9.35 billion
    • 2005–2007 – ¥21.6 billion
    • 2010–2012 – ¥2.26 billion
  145. Video disc sales of Final Fantasy films:
  146. Ultimania series sold 10 million books,[357] at average ¥1,700 price,[358] grossing approximately ¥17,000 million ($213.06 million).
  147. Final Fantasy: The Spirits Within grossed $85,131,830 worldwide.[360] Kingsglaive: Final Fantasy XV grossed $6,585,787 worldwide, including $4.2 million in China,[361] $907,524 in Japan, $269,980 in the United States,[362] and $1,208,283 in other territories.[356][362]
  148. Approximately $14 million up until 2017 (5.5 million booster pack sales,[364] $4 booster pack price).[365]
  149. Ultraman merchandise sales:
    • Up until 1987 – $7.4 billion[368]
    • Japan licensed merchandise sales between 1999 and 2012 – ¥188.94 billion ($2.37 billion)
      • 1999 – ¥33.62 billion[20][369]
      • 2001 – ¥22.33 billion[20]
      • 2003 – ¥19.38 billion[20]
      • 2004 – ¥30.21 billion[20]
      • 2005 – ¥19.64 billion[20]
      • 2006 – ¥12.81 billion[20]
      • 2007 – ¥12.91 billion[20]
      • 2008 – ¥10.93 billion[250]
      • 2010–2012 – ¥27.11 billion[20]
    • Bandai Namco's net income from Bandai Ultraman merchandise sales between April 2005 and December 2019 – $636 million
      • April 2005 to March 2012 – ¥25.2 billion ($316 million)[253][254][255][256][257]
      • April 2012 to March 2013 – ¥2 billion ($21 million)[257]
      • April 2013 to March 2014 – ¥3.2 billion ($30.2 million)[258]
      • April 2014 to March 2016 – ¥5.9 billion ($54.25 million)[212][258]
      • April 2016 to December 2019 – ¥23.7 billion ($215 million)[212][213][214]
  150. Ultraman home video sales in Japan up until 2006 – 5.78 million units,[146] average ¥3,800 price[370]¥21,964 million ($275.27 million).
  151. Superman DVD and Blu-ray sales – $529 million ($383 million since 2008)
    • Superman films$382 million ($296 million since 2008)
      • North America – $282 million ($196 million since 2008)[374]
      • Man of Steel (2013) overseas sales – $100 million[375]
    • Smallville (DVD) – $100 million ($40 million since 2008)[376]
    • Justice League (2017) – $47 million[377]
  152. Merchandise sold $280 million in 2010,[25] $554 million during 2012–2013,[54] $305 million in 2014,[55] $725 million in 2015,[30] $812 million in 2016, and $722 million in 2017.[32] $634 million in 2018.[107]
  153. $1.8 billion retail sales up until 2007.[371] $383 million DVD and Blu-ray sales since 2008.[lower-alpha 151] Merchandise sold $3.398 billion since 2010.[lower-alpha 152]
  154. See Superman in film § Box office performance.
  155. Superman box office:
  156. Superman comic sales – 600 million copies[372]
    • 1960–1987 – 165,693,146 copies – $49,241,585[373]
    • 1993–1996 – 13,023,420 copies – $20,869,974[129]
    • 2009–2013 – 9,592,700 copies – $40,137,364[129]
    • Other 411,690,734 copies, at average $2.99 price[129]$1,230,955,295
  157. Superman television revenue:
  158. See Action Comics § Sales.
  159. Superman VHS sales and rentals:
  160. $10 billion franchise revenue up until June 2016.[386] $343.5 million Star Trek Beyond box office revenue since July 2016.[387] $38 million Star Trek Beyond DVD and Blu-ray sales since October 2016.[388] $180 million merchandise sales in 2017.[32] $192 million merchandise sales in 2018.[107]
  161. $3.5 billion retail sales up until 1998.[389] Licensed merchandise sold $150 million in 2010,[25] $275 million during 2012–2013,[54] $148 million in 2014,[55] $149 million in 2015,[30] $159 million in 2016, $180 million in 2017,[32] and $192 million in 2018.[107]
  162. Naruto licensed merchandise sales in Japan between 2003 and 2012 – ¥101 billion ($1.27 billion)
    • 2003 – ¥8.67 billion[20]
    • 2005–2008 – ¥72.02 billion[20]
    • 2010–2012 – ¥20 billion[20]
  163. Naruto video game sales:
    • Naruto series – $642 million
      • 2003–2004 retail sales in Japan – 1,962,504 units, average ¥6,560 price – ¥12,874,222,540[396] ($161,351,329)
      • Bandai Namco's Naruto net sales from April 2005 to March 2006 – ¥3.4 billion ($43 million)[253]
      • 2007–2009 retail sales in Japan – 367,786 units, average ¥6,040 price – ¥2,221,390,063[396] ($28 million)
      • Bandai Namco's Naruto net sales from April 2016 to December 2019 – ¥45.2 billion ($409.33 million)[212][213][214]
    • Shōnen Jump video game appearances – $119.3 million[lower-alpha 3]
  164. Naruto anime home entertainment media sales:
    • DVD and Blu-ray sales in Japan – ¥1,177,143,975 ($15 million)
      • Naruto – 92,477 volumes,[220] at average ¥4,095 price,[397] grossed approximately ¥378,693,315 ($4,746,125).
      • Naruto: Shippuden – 171,948 volumes,[220] at ¥4,515 price,[398] grossed approximately ¥776,345,220 ($9,729,856).
      • Boruto: Naruto Next Generations – 1,462 volumes,[220] at ¥15,120 price,[399] grossed approximately ¥22,105,440 ($200,187).
    • Home entertainment media sales in Japan during 2013 and 2015 – ¥6,863,456,469 ($74 million)
      • 2013 – ¥2,909,800,000[226] ($36,468,229)
      • 2015 – ¥3,953,656,469[227] ($37,318,086)
    • Home video sales in the UK as of 2016 – 520,000 units (£14.99 price)[400] – £8 million ($11 million)
    • DVD and Blu-ray sales of Naruto films in the United States since 2015 – $4 million
  165. See List of JoJo's Bizarre Adventure video games § Sales.
  166. JoJo's Bizarre Adventure video game sales in Japan:
  167. JoJo's Bizarre Adventure anime (2012 series) DVD and Blu-ray sales in Japan – ¥3,168.4 million[196] ($40 million)
  168. JoJo's Bizarre Adventure licensed merchandise sales in Japan during 2012 – ¥1.84 billion[20] ($23.06 million)
  169. £1 billion ($1.61 billion) as of 2009.[407] $1.2 billion in 2010.[25] $390 million in 2011.[53] $998 million in 2012. $926 million in 2013.[54] $935 million in 2014.[55] $960 million in 2015.[30] $985 million in 2016. $726 million in 2017.[32] $727 million in 2017.[107]
  170. $250 million in 2011.[409] $1.849 billion in 2012. $1.882 billion in 2013.[54] $1.16 billion in 2014.[55] $1.065 billion in 2015.[30] $1.277 billion in 2016. $814 million in 2017.[32]
  171. $1 billion in 1997.[411] $525 million in 2010.[412] $900 million in 2010.[25] $515 million in 2011.[53] $893 million in 2012. $923 million in 2013.[54] $792 million in 2014.[413] $792 million in 2015.[30] $775 million in 2016. $724 million in 2017.[32] $700 million in 2017.[107]
  172. $370 million in 2013.[54] $667 million in 2014.[413] $1.264 billion in 2015.[30] $1.322 billion in 2016. $327 million in 2017.[32]
  173. See Monster Strike (anime) § Films
  174. Pirates of the Caribbean became a media franchise with the debut of the film series in 2003.
  175. $1.75 billion up until May 2017.[421] $31 million DVD and Blu-ray sales since September 2017.[422]
  176. Merchandise retail sales up until 2011.
  177. $6 billion up until 2013.[424] $681 million in 2014.[413] $569 million in 2015. $603 million in 2016.[30]
  178. X-Men comic sales – 270 million copies[372]
    • 5,966,196 X-Men 2099 copies grossed $9,642,182.[426]
    • Other 264,033,804 copies, at average $1.73 price,[426] grossed approximately $456,778,481.
  179. Sonic the Hedgehog merchandise sales:
    • United States merchandise sales as of 1994 – $1 billion[427]
    • Japan licensed merchandise sales in 2003 – ¥3.74 billion[20] ($5 million)
  180. Sonic the Hedgehog comic sales – 1,945,000 sales, $3.99 average price[429]$7,760,550
  181. See Pretty Cure § Merchandise.
  182. See Pretty Cure § Video games.
  183. See Doraemon § Merchandise
  184. See List of Doraemon films § Box office performance
  185. Jurassic Park merchandise:
    • 1993–1995 – $1 billion[433]
    • 2017–2018 – $706 million[107]
  186. $545 million up until 2004.[434] $133 million since 2015.[432]
  187. Bleach licensed merchandise sales in Japan between 2006 and 2012 – ¥20.71 billion ($260 million)
    • 2006–2008 – ¥15.63 billion[20]
    • 2010 – ¥1.94 billion[20]
    • 2011 – ¥1.61 billion[209]
    • 2012 – ¥1.53 billion[438]
  188. See Bleach (manga) § Films
  189. Bleach anime DVD and Blu-ray sales in Japan – 574,849 units,[220] ¥3,600 price[439]¥2,069,456,400 ($26 million).
  190. $1 million as of 2012.[440] $300 million in 2013.[54] $407 million in 2014.[55] $549 million in 2015.[30] $700 million in 2016. $679 million in 2017.[32] $731 million in 2018.[32]
  191. Kumamon retail sales:
    • 2011–2012 – $1.2 billion[441]
    • 2013–2014 – ¥124.4 billion[442] ($1,174 million)
    • 2015 – ¥100.7 billion[443] ($926 million)
    • 2016 – $1.16 billion[444]
    • 2017–2018 – ¥291,430,750,000 ($2.64 billion)[445][446]
  192. Appeared in Yo-kai Watch: The Movie, which grossed $65 million in Japan.[447]
  193. $1.74 billion in 2015. $1.83 billion in 2016.[450]
  194. $500 million up until May 2017.[456] $204 million between August 2017 and May 2019.[457]
  195. Ice Age:
  196. Digimon merchandise sales:
    • Japan (as of 2006) – ¥110.54 billion ($1.39 billion)
      • As of 2001 – ¥100 billion[466][467]
      • 2003 & 2006 – ¥10.54 billion[20]
    • US and Europe (as of 2003) – $4 billion[468][469]
  197. Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[470] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[253][254]
  198. Sales revenue of V Jump issues serializing Digimon manga series:[lower-alpha 32]
    • November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
    • Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,751,881)
  199. See List of highest-grossing anime films § Highest-grossing anime franchises and film series.
  200. Digimon console game retail sales in Japan – $90,467,983
      • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[472] ($12,041,005)
      • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[473] ($50,777,457)
      • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[473] ($8,989,455)
      • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[473] ($15,787,054)
      • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[473] ($2,923,288)
  201. Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[474] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 – ¥2.659 billion ($33.32 million)[475][476][314]
      • April 2012 to March 2013 – ¥399 million ($4.09 million)[477]
      • April 2013 to March 2014 – ¥73 million ($689,038)[315]
      • April 2016 to March 2018 – ¥619 million ($6 million)[317][318]
  202. Tamagotchi digital pet sales – 82 million units up until September 2017, about ¥2,916 price[481]
    • Up until March 2012 – 78 million units[482]¥227,448 million ($2,851 million)
    • Between April 2013 and September 2017 – 4 million units – ¥11,664 million ($106 million)
  203. Tamagotchi licensed merchandise sales:
    • Up until 1999 – $1 billion[483]
    • Japan sales between 2005 and 2012 – ¥166.109 billion ($2,082 million)
      • 2005–2007 – ¥97.13 billion[20]
      • 2008 – ¥6.779 billion[21]
      • 2010–2012 – ¥62.2 billion[20]
  204. Japan console game sales between 2005 and 2008 – 2,434,062 units, ¥5,040 price[484]¥12,267,672,480 ($153,749,498).
  205. Mortal Kombat:
  206. 1 million units,[489] $13.48 average price[490]
  207. See Weekly Shōnen Sunday § Circulation
  208. Sales revenue of Weekly Shōnen Sunday issues serializing Detective Conan manga from January 1994 to March 2018 – ¥345,108,841,140 ($3,125,306,465)[lower-alpha 207]
  209. Detective Conan manga sold 200 million tankōbon volumes,[93] at ¥463 price,[491] grossing approximately ¥92,600 million ($1,161 million).
  210. See List of Case Closed films § Box office performance
  211. See Case Closed § Reception
  212. See Case Closed discography
  213. Home entertainment media sales of ¥1,574.9 million ($15 million) in 2013,[226] ¥8,348,479,136 ($46,082,650) during 2015–2016,[227][228] and ¥8,207,565,588 ($74,327,733) during 2017–2018.[12][229]
  214. 90 million copies,[493] $9.99 price[494]
  215. $66,493,039 in 2012.[495] $36,519,093 in 2013.[496] $40,928,716 in 2014.[497] $34,173,270 in 2015.[498] $61,666,926 in 2016.[499] $26,215,537 in 2017.[500] $6,825,025 during January–June 2018.[501]
  216. Game of Thrones video games:
  217. First two films grossed $1.6 billion.[507] Later films grossed $322 million.[506]
  218. Resident Evil films at box office:
  219. See Resident Evil: Degeneration § Reception.
  220. Resident Evil films on home video:
  221. $1.5 billion up until 2001.[512] $1 billion in 2014.[513] $1 billion in 2017.[514]
  222. More than $1 billion in the 1990s.[515] $166,232,281 during 2001–2002.[117]
  223. Friends streaming television revenue:
  224. Care Bears retail sales:
    • 1980s – $2 billion[519]
    • 2000s–2010s – $3 billion[520]
  225. Care Bears films at box office:
  226. $260 million in 2012.[54] $650 million in 2013.[525] $1 billion in 2014.[526] $1.2 billion in 2015.[527] $456 million merchandise sales in 2016. $660 million in 2017.[32] $690 million in 2018.[107]
  227. My Little Pony box office gross:
  228. Slam Dunk films at Japan box office – ¥3.84 billion ($48.13 million)
    • 1994 – ¥2.57 billion[535]
    • 1995 – ¥1.27 billion[536]
  229. Slam Dunk anime DVD and Blu-ray sales in Japan – ¥1,476,261,200[474] ($19 million)
  230. Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes)[227] in Japan:
    • Fate/stay night (2006) DVD sales – 1 million units,[537] ¥6,685 price[538][539]¥6.685 billion ($84 million)
    • Fate/Zero (2011–2012) DVD & Blu-ray sales – ¥3,562.5 million[196] ($45 million)
    • Fate/kaleid liner Prisma Illya (2013) DVD & Blu-ray sales – ¥266.2 million[196] ($3 million)
    • DVD & Blu-ray sales in 2014 – ¥1,738.8 million[196] ($16.41 million)
    • Home entertainment media sales in 2015 – ¥4,018,662,349[227] ($36,949,819)
    • DVD & Blu-ray sales in 2016 – ¥145.7 million[196] ($1.34 million)
    • Home entertainment media sales during 2017–2018 – ¥6,766,475,502[12][229] ($61,277,218)
  231. Fate merchandise sales in Japan between 2006 and 2012 – ¥10.2 billion ($128 million)
    • 2006–2007 – ¥3.67 billion[20]
    • 2011–2012 – ¥6.53 billion[20]
  232. See Monthly Shōnen Ace § Circulation.
  233. Sales revenue of Monthly Shōnen Ace issues serializing Fate/stay night from February 2006 and December 2012 – ¥2,992,820,618 ($37,508,718)[lower-alpha 232]
  234. Sales up until 2015
  235. Beyblade: Fierce Battle grossed $3,216,050.[541] Beyblade: Sol Blaze, the Scorching Hot Invader grossed $5,737,369.[542]
  236. See Aladdin (franchise) § Reception
  237. See Aladdin (1992 soundtrack) § Certifications and sales.
  238. Aladdin (1992) soundtrack – 3.35 million sales,[lower-alpha 237] average $13.98 price[545]
  239. See Kamen Rider § Licensed merchandise
  240. See List of highest-grossing Japanese live-action films § Highest-grossing Japanese live-action film franchises and film series
  241. Yo-kai Watch' merchandise sales:
    • Up until 2014 – $2 billion[548][549][550]
    • Licensed merchandise sales in Japan during 2015–2016   ¥158.266 billion[551][552] ($1,455 million)
    • Bandai Namco's net income from Yo-kai Watch merchandise sales during April–December 2017 – ¥3.2 billion[553] ($29 million)
  242. Japan retail sales – 12,016,283 units, average ¥4,662 price – ¥56,022,304,374 ($692,676,463)[554]
  243. ¥4,342,400,408 ($39 million) home entertainment media (Blu-ray, DVD, music, manga) sales in Japan during 2015.[227]
  244. See Rurouni Kenshin § Films.
  245. Estimated 839,086 anime DVD and Blu-ray sales in Japan (46 volumes,[559] average 18,241 units per volume),[196] average ¥4,860 price[560]¥4,077,957,960 ($51.11 million)
  246. See Hunter × Hunter § Films
  247. 122,065 units in Japan,[220] average ¥4,104 price[563]¥500,954,760 ($6,278,415)
  248. $4 billion franchise revenue up until March 2016.[566]
  249. The Legend of Zelda merchandise sales:
    • Japan licensed merchandise sales in 2003 & 2007 – ¥7.32 billion ($92 million)
    • Link Amiibo sales – $37.02 million – At least 2.85 million Link Amiibo sales up until February 2015,[569] $12.99 retail price.[570]
  250. 3 million+ copies,[571] $17.99 price[572]$54 million revenue
  251. Magic card sales:
  252. As of November 2011

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    Total as of August 3, 2014: $247,650,477
    Total as of August 31, 2014: $249,036,646
    Total as of July 27, 2014: $21,668,593
    Total as of November 2, 2014: $22,492,845
    Total as of August 17, 2014: $167,333
    Total as of June 8, 2014: £39,090,985
    Total as of November 30, 2014: £40,960,083 ($1 = £0.63866)
    Total as of December 7, 2014: £41,087,765 ($1 = £0.64136)
    Total as of December 14, 2014: £41,170,608 ($1 = £0.636)
    Total as of November 26, 2017: £42,840,559 ($1 = £0.7497)
    Total as of December 3, 2017: £42,976,318 ($1 = £0.742)
    Total as of March 30, 2014: €35,098,170
    Total as of October 18, 2015: €42,526,744
    nb. the exact euro to dollar conversion rate is unknown for earnings since April 2014, but the euro never fell below parity with the dollar during 2014 and 2015 (as can be verified by comparing the exchange rate on the individual date entries at the provided reference) so an approximate conversion rate of €1:$1 is used here to give a lower-bound.
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