Castlevania: Legacy of Darkness

Castlevania: Legacy of Darkness[lower-alpha 1] is an action-adventure platforming video game, that was developed and published by Konami for the Nintendo 64. It was released in North America on November 30, 1999 and is a prequel and expanded version of the first Castlevania game on the Nintendo 64;[2] it contains a remake of the original game with improved graphics, added villains, and alternate versions of some levels.

Castlevania: Legacy of Darkness
North American box art
Developer(s)Konami
Publisher(s)Konami
Director(s)Yuji Shibata
Producer(s)Etsunobu Ebisu
Writer(s)Takeo Yakushiji
Koichi Yagi
Composer(s)Masahiko Kimura
SeriesCastlevania
Platform(s)Nintendo 64
Release
  • NA: November 30, 1999
  • JP: December 25, 1999
  • EU: March 3, 2000
Genre(s)Action-adventure, platforming
Mode(s)Single-player

Gameplay

Cornell can transform into a werewolf and use his claws to attack. Legacy of Darkness features 3D gameplay.

A large part of the game's challenge is based on jumping from platform to platform while avoiding environmental hazards, such as enemies and traps. Platforms are usually stationary, but some may rotate out from under the player, move through the environment like a rail shooter, and crumble or fall away underfoot. There are some invisible platforms that either afford players a strategic advantage or lead to hidden items.

Castlevania includes elements from the survival horror game genre. In addition to the trappings and narrative devices of Gothic horror, players are often placed in situations that evoke feelings of stress, anxiety, and vulnerability. Players may be trapped in caged fights with monsters, such as the battle with the Cerberus hounds in the Villa when the screen darkens to near-black. Some caged battles are timed, such as the boss battles in the Duel Tower level, where the player will be crushed by a falling ceiling should they not best their enemy in time. Vampires are often fought in caged environments, with the added complication that they can latch onto Carrie, Cornell, Henry and Reinhardt to suck their blood. If the player does not break free by rapidly rotating the control stick, the character's status changes to "vamp" and they will not be able to use their primary weapon or healing items. Unless a specific item is used to recover, the game becomes exponentially more challenging. Castlevania features two high-stakes survival horror sequences: In the Villa's maze garden, players must help Henry through the labyrinthine hedges while strong, unbeatable enemies give chase. In the Castle Center, players must carefully carry the "magic nitro" item through a nerve-wracking obstacle course to its destination. One fall or hit can cause the volatile chemical to explode, resulting in immediate death.

Plot

Set in the year 1844, the game stars the man-beast Cornell in his quest to prevent his adoptive sister, Ada, from being used as a sacrifice to resurrect Dracula. The game opens as Cornell arrives at his village, which has been burned to the ground by Dracula's minions. He finds Ada's pendant in a doorway and follows her scent to Dracula's castle.

During the course of the game, Cornell comes upon a grand estate owned by the Oldrey family: J.A. Oldrey, the master of the Villa, Mary, his wife, and Henry, their son. Gilles de Rais and Actrise have turned Oldrey Senior into a vampire. At Mary's request, Cornell guides Henry to safety. Later in life, Henry returns to Castlevania to save kidnapped children.

Throughout the game, Cornell encounters his rival and fellow man-beast, Ortega. Ortega has allied himself with Dracula to finally beat Cornell in combat, turning into a chimera like creature. They eventually battle near the end of the game, just before Cornell defeats Dracula and saves his sister. He only accomplishes the latter by sacrificing his man-wolf powers. Unbeknownst to the hero, acquiring this power was the true aim of the dark forces, as it was the perfect sacrifice (not Ada, as Cornell had assumed) to resurrect Dracula at his full power.

Development

Legacy of Darkness was a continuation of Konami's first attempt (Castlevania, also published in 1999) to create a 3D Castlevania. The game more fully realizes the game designers' vision. For example, Cornell was present in early development media and press information for Castlevania, but was ultimately removed before the game's release.

Legacy of Darkness's primary focus is on a new story (a prequel to Carrie and Reinhardt's adventures) in which Cornell explores new levels, as well as redesigned levels from Castlevania 64. Levels from Castlevania 64 that have not been drastically changed (such as the Villa) are often navigated in a new or novel manner and feature different puzzles. Completing the game once unlocks Henry's quest, and he explores his own set of levels and new bosses, many are redesigned levels based on the levels of Castlevania 64 as well.

Carrie and Reinhardt's quests are a secondary focus (bonus features), that can only be unlocked after completing both Cornell and Henry's quests. Carrie and Reinhardt's quests lack the voice acting, some cutscenes and the original level designs present in Castlevania 64 (due to space concerns), instead adopting the new level designs (from Cornell and Henry's quests). Their quests also feature new bosses from Henry's quest, such as Medusa and the Queen of the Spider. They are also given new armor and weapon designs, though the original starting armor from Castlevania 64 can be unlocked during Henry's quest.

In Legacy of Darkness control of the game's characters, camera, and frame-rate were streamlined. The game supports the Nintendo 64's Expansion Pak add-on, which allows for an option in which textures are displayed in a higher resolution. However, this mode has some frame-rate issues. Legacy of Darkness features several minor additions, such as an alternate costume for Cornell and new alternate costumes for Carrie and Reinhardt (their original costumes from Castlevania 64).

Castlevania: Legacy of Darkness was present within the series' original chronology from its original release until 2002, when a timeline published on the official Japanese Castlevania: Harmony of Dissonance website omitted it – as well as several other Castlevania games – from the series' continuity.[3] The others also included Castlevania Legends for the Game Boy, Castlevania: Circle of the Moon and the original Castlevania release for the Nintendo 64.

In 2006, series producer Koji Igarashi stated that "These games were taken out of the timeline [...] not because I didn't work on them, but because they were considered by their directors to be side projects in the series".[4] Since the 2002 removal, the events of Legacy of Darkness have occupied an ambiguous place in timelines published by Konami of Japan, Konami of America, and various gaming publications. The most recent English language timeline, distributed with preordered versions of Castlevania: Portrait of Ruin in North America by Konami of America, includes Legacy of Darkness but does not describe the game's plot.[5] Igarashi later clarified that he looks at the titles as "...a Castlevania "gaiden" (subseries)" and complimented them by stating "...they both have a really unique take on the Castlevania world."[6]

Reception

Blake Fischer reviewed the Nintendo 64 version of the game for Next Generation, rating it two stars out of five, and stated that "Legacy of Mediocrity is more like it, at least in 3D. We hope the next installment on Dreamcast will be better, but until then, this is satisfactory."[7]

Legacy of Darkness has received a mixed reception. It received an aggregate score of 63.80% from GameRankings.[8] Tim Turi of Game Informer felt that the werewolf form was interesting but not enough to make it a good game.[9]

Notes

  1. Known in Japan as Akumajō Dracula: Mokushiroku Gaiden − Legend of Cornell ( (あく) () (じょう)ドラキュラ (もく) () (ろく) (がい) (でん) 〜レジェンド オブ コーネル〜, Akumajō Dorakyura Mokushiroku Gaiden ~Rejendo obu Kōneru~, lit. Demon Castle Dracula: Another Story of the Apocalypse − Legend of Cornell)[1]
gollark: Anyway, some abstractions work, others don't. It's not black and white.
gollark: I don't work too seriously with Lua; my big projects are in other stuff. Type safety isn't horribly important, but if the language advertises it it should support it.
gollark: <@301092081827577866>Answering questions in the order I read them.
gollark: 8 (personal preference). Ugly syntax
gollark: 7 (mostly due to 1, 2). reliance on code generation as a poor alternative to macros.

References

  1. Konami (2010-08-04). Castlevania: Harmony of Despair. Konami. Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
  2. "Archived copy". Archived from the original on 2012-10-05. Retrieved 2008-12-06.CS1 maint: archived copy as title (link)
  3. "CASTLEVANIA" (in Japanese). Konami. 2002. Archived from the original on 2007-04-29. Retrieved 2007-05-19.
  4. Kalata, Kurt (2006-07-26). "Tales from The Crypt: Castlevania's 20th Anniversary Blow-Out". 1UP.com. Archived from the original on 2007-09-27. Retrieved 2007-05-19.
  5. "Image of the most recent English language timeline". Archived from the original on 2017-01-04. Retrieved 2017-01-18.
  6. Nintendo Power, July 2008
  7. Fischer, Blake (March 2000). "Finals". Next Generation. Vol. 3 no. 3. Imagine Media. p. 89.
  8. "Castlevania: Legacy of Darkness". GameRankings. Archived from the original on December 15, 2018. Retrieved January 18, 2018.
  9. Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. Archived from the original on 2013-05-07. Retrieved 2013-12-05.
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