Sega Worldwide Soccer '98

Sega Worldwide Soccer '98 is a video game developed and published by Sega for the Sega Saturn and Windows in 1997. It is the third game in its series, following Victory Goal and Sega Worldwide Soccer 97.

Sega Worldwide Soccer '98
Developer(s)Sega
Publisher(s)Sega
SeriesSega Worldwide Soccer
Platform(s)Sega Saturn, Microsoft Windows
Release
  • WW: 1997
Genre(s)Sports video game
Mode(s)Single-player video game, multiplayer video game

Gameplay

Sega Worldwide Soccer '98 adds a League Play mode, 60 league teams, and new stadiums to the series.[1]

Development

Sega Worldwide Soccer '98 used the same game engine as its predecessor, Sega Worldwide Soccer '97.[2] Cobi Jones played an advisory role in the game's development and served as its spokesperson.[3] Commentary was provided by Gary Bloom (known for his appearances on Football Italia) and Jack Charlton.[2]

Reception

Reception
Review scores
PublicationScore
EGM5.5/10 (SAT)[4]
Next Generation (SAT)[1]
Sega Saturn Magazine94% (SAT)[5]

Upon its original release for the Saturn, most critics concluded that Sega Worldwide Soccer 98 is too unchanged from its predecessor to be worth getting.[4][5][6] The four reviewers of Electronic Gaming Monthly particularly complained at the inability to change the position of players during breaks in the play, and John Ricciardi summarized that "The addition of Club teams is nice, and the engine seems to have been polished up a bit, but otherwise this is pretty much the same game as last year with some annoying faults."[4] Sega Saturn Magazine similarly judged that "there's little to justify purchasing this game if you already own the '97 edition. Sure, it has all the current Premiership sides and players, but at the end of the day, it plays virtually identically ..."[5] GamePro similarly held that there weren't enough changes, and recommended holding out for the Saturn port of FIFA: Road to World Cup 98 instead.[6] Next Generation was an exception, arguing that "Sega has made a wise decision to leave well enough alone with the third game in the series. Rather than making sweeping changes in gameplay, the designers have tweaked things a bit and stuffed enough little features into the game to make it a worthy update."[1]

Some reviewers particularly criticized the lack of improvement in the goalie AI,[4][5] though the greater racial accuracy of the player models as compared to Sega Worldwide Soccer '97 was praised.[1][5] Also, despite the general criticism of the lack of improvements, critics for both Sega Saturn Magazine and GamePro felt that the graphics were good enough that no improvement was needed.[5][6]

Reviews

References

  1. "Finals". Next Generation. No. 38. Imagine Media. February 1998. p. 117.
  2. "Preview: Worldwide Soccer '98". Sega Saturn Magazine. No. 24. Emap International Limited. October 1997. pp. 30–31. Retrieved November 11, 2019.
  3. "E3 Unleashed!". GamePro. No. 106. IDG. July 1997. p. 67.
  4. "Review Crew: Worldwide Soccer '98". Electronic Gaming Monthly. No. 103. Ziff Davis. February 1998. p. 110.
  5. Nutter, Lee (November 1997). "Review: Worldwide Soccer '98". Sega Saturn Magazine. No. 25. Emap International Limited. pp. 72–75. Retrieved December 6, 2019.
  6. Air Hendrix (February 1998). "Worldwide Soccer '98". GamePro. No. 113. IDG. p. 106.
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