Sancak Beyi

Sancakbeyi is an out-of-print collectible card game for two players. Both players begin the game with the title "Sancak Beyi". The purpose is to complete the two Tuğ of the Flags before the opponent and to win the game with the title "Beyler Beyi". During this process, to avoid the opponent to complete the Tuğ's, harm its soldiers, to take minimum losses by a strong defense are the basic of the game.[1]

Sancak Beyi Card Game
Designer(s)Huseyin Oguzturk
Publisher(s)Hoguma Entertainment
Players2
Playing time~ 20 minutes
Random chanceSome
Age range13+
Skill(s) requiredCard playing
Simple math
Deck optimization
Planning

Card types

There are 6 types of cards in the game. Each card has different features and has a different impact to the game. Tug, Cengaver, Asker, Ganimet, Olgu and Bilgelik.[2]

Game round

On each round the player draws 2 cards from the deck. Tuğ cards should be placed firstly to their places if the player has any.[3]

Then the player plays respectively 3 cards. The card affects the game from the moment it is played and the next card is played. When the player still holds more than 9 cards after playing 3, surplus cards are placed underneath the deck. When a player has no cards to play, the player has to draw 5 cards when it is the players turn.

When the turn of a player is completed the turn passes over to the other player.

End of the game

In order to end the game, two Sancak section of the game area has to be completed. Within the game rules, when any of the player has no cards left to play during the game, this game is considered as lost. If both player have no cards to complete the Sancak section and if no special rules are determined at the beginning of the game, the player with the most Ganimet is the winner. The winner of the game becomes the title "Beyler Beyi".

Kickstarter campaign

Sancak Beyi Card Game started a campaign on Kickstarter.[4]

gollark: Left-justification:> Left-wing politics supports social equality and egalitarianism, often in critique of social hierarchy.[1][2][3][4] Left-wing politics typically involves a concern for those in society whom its adherents perceive as disadvantaged relative to others as well as a belief that there are unjustified inequalities that need to be reduced or abolished.[1] According to emeritus professor of economics Barry Clark, left-wing supporters "claim that human development flourishes when individuals engage in cooperative, mutually respectful relations that can thrive only when excessive differences in status, power, and wealth are eliminated."[5] No language (except esoteric apioforms) *truly* lacks generics. Typically, they have generics, but limited to a few "blessed" built-in data types; in C, arrays and pointers; in Go, maps, slices and channels. This of course creates vast inequality between the built-in types and the compiler writers and the average programmers with their user-defined data types, which cannot be generic. Typically, users of the language are forced to either manually monomorphise, or use type-unsafe approaches such as `void*`. Both merely perpetuate an unjust system which must be abolished.
gollark: Anyway, center-justify... centrism is about being precisely in the middle of the left and right options. I will imminently left-justify it, so centre-justification WILL follow.
gollark: Social hierarchies are literal hierarchies.
gollark: Hmm. Apparently,> Right-wing politics embraces the view that certain social orders and hierarchies are inevitable, natural, normal, or desirable,[1][2][3] typically supporting this position on the basis of natural law, economics, or tradition.[4]:693, 721[5][6][7][8][9] Hierarchy and inequality may be seen as natural results of traditional social differences[10][11] or competition in market economies.[12][13][14] The term right-wing can generally refer to "the conservative or reactionary section of a political party or system".[15] Obviously, generics should exist in all programming languages ever, since they have existed for quite a while and been implemented rather frequently, and allow you to construct hierarchical data structures like trees which are able to contain any type.
gollark: Ah, I see. Please hold on while I work out how to connect those.

References

  1. [Board Game Geek]
  2. [Rules Booklet]
  3. [Game Round]
  4. [Kickstarter]
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