Runemasters (RuneQuest)

Runemasters is a 1980 fantasy role-playing game supplement for RuneQuest published by Chaosium.

Contents

Runemasters is a supplement for RuneQuest, that includes rules for creating and playing rune masters.[1] RuneMasters describes in detail 45 powerful rune-level NPCs from the cults in Cults of Prax. The book also includes guidelines on how to create and run high-level characters.[2]

Publication history

RuneMasters was written by William R. Keyes, with art by Luise Perenne, and was published by Chaosium in 1980 as a 48-page book.[2]

Reception

Forrest Johnson reviewed Runemasters in The Space Gamer No. 33.[1] Johnson commented that "Many GMs prefer to create their own NPCs, but this is a time saver."[1]

Oliver Macdonald reviewed Runemasters for White Dwarf #25, giving it an overall rating of 9 out of 10, and stated that "In all RuneMasters contains a lot of useful material and would be well worth the cost to any GM as long as they use the Cults of Prax. Obviously drawing, as it does, such a lot of material from this book its usefulness is greatly reduced otherwise."[3]

Reviews

References

  1. Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 34.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 213. ISBN 0-87975-653-5.
  3. Macdonald, Oliver (June–July 1981). "Open Box". White Dwarf. Games Workshop (Issue 25): 12–13.CS1 maint: date format (link)
  4. https://rpggeek.com/rpgissue/87673/dungeoneers-journal-issue-25-febmar-1981
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